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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="ExploderWizard" data-source="post: 4868589" data-attributes="member: 66434"><p>I find it difficult to believe that someone involved in the design of a system as math intensive as 3E has a problem calculating a 5% bonus to earned experience but sees nothing wrong with stacking bonuses from many sources and recalculating these multiple times during combat as buffs are applied and dispelled.</p><p> </p><p>As far as class balance is concerned, I enjoy the concept of different classes providing vastly different play experiences. If these differences result in varying power levels between classes thats a part of being different. I'm not playing D&D as a competitive game so precise power balance means very little.</p><p> </p><p>I wouldn't call all the old subsystems clunky. It's easy to remove subsystems that you find clunky with your own material without bringing down the house of cards. Some people enjoy a more freeform style of gaming that has nothing to do with nostalgia and calling thier choice of rulesets clunky is no more fair than wondering why those who prefer complex rules require 800 pages or so of core material to play a game of the imagination.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4868589, member: 66434"] I find it difficult to believe that someone involved in the design of a system as math intensive as 3E has a problem calculating a 5% bonus to earned experience but sees nothing wrong with stacking bonuses from many sources and recalculating these multiple times during combat as buffs are applied and dispelled. As far as class balance is concerned, I enjoy the concept of different classes providing vastly different play experiences. If these differences result in varying power levels between classes thats a part of being different. I'm not playing D&D as a competitive game so precise power balance means very little. I wouldn't call all the old subsystems clunky. It's easy to remove subsystems that you find clunky with your own material without bringing down the house of cards. Some people enjoy a more freeform style of gaming that has nothing to do with nostalgia and calling thier choice of rulesets clunky is no more fair than wondering why those who prefer complex rules require 800 pages or so of core material to play a game of the imagination. [/QUOTE]
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