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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="Vigilance" data-source="post: 4868613" data-attributes="member: 4275"><p>I think the idea that he saw nothing wrong with stacking bonuses is a fairly large assumption.</p><p></p><p>I saw his mention of AC going from 9 to -10 and 5% XP bonuses to be instances where rules were put in S&W specifically to invoke nostalgia, as opposed to being rules that NEEDED to be there.</p><p></p><p>I have never thumbed through a game manual and asked "why doesn't this class have a 5% XP bonus"?</p><p> </p><p></p><p></p><p>I think the different classes offering a different play experience is fine. </p><p></p><p>And no, I don't think "precise" power balance is necessary.</p><p></p><p>On the other hand, what "different play experience" did the Cavalier add? He was just a fighter who got more bonuses in return for a watered down Paladin code and a slight increase in the XP needed to gain a level. </p><p></p><p>And some of the classes weren't missing a "precise" power balance. Thief was next to useless at low levels, which is why they tried to make getting through those levels a breeze. </p><p></p><p>The mage was explicitly "paying his dues" at low level for the glory days of high level. </p><p></p><p>And don't get me started on the Monk. </p><p></p><p></p><p></p><p>And Tweet points that out.</p><p></p><p>You seem to be focused like a laser on the things he mentioned that he didn't seem to like.</p><p></p><p>But he mentions SEVERAL TIMES that he liked how fast it played. </p><p></p><p>Clearly, he isn't just saying the appeal lies in nostalgia. He's saying ease and speed of play, along with nostalgia, are both selling points for the game.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 4868613, member: 4275"] I think the idea that he saw nothing wrong with stacking bonuses is a fairly large assumption. I saw his mention of AC going from 9 to -10 and 5% XP bonuses to be instances where rules were put in S&W specifically to invoke nostalgia, as opposed to being rules that NEEDED to be there. I have never thumbed through a game manual and asked "why doesn't this class have a 5% XP bonus"? I think the different classes offering a different play experience is fine. And no, I don't think "precise" power balance is necessary. On the other hand, what "different play experience" did the Cavalier add? He was just a fighter who got more bonuses in return for a watered down Paladin code and a slight increase in the XP needed to gain a level. And some of the classes weren't missing a "precise" power balance. Thief was next to useless at low levels, which is why they tried to make getting through those levels a breeze. The mage was explicitly "paying his dues" at low level for the glory days of high level. And don't get me started on the Monk. And Tweet points that out. You seem to be focused like a laser on the things he mentioned that he didn't seem to like. But he mentions SEVERAL TIMES that he liked how fast it played. Clearly, he isn't just saying the appeal lies in nostalgia. He's saying ease and speed of play, along with nostalgia, are both selling points for the game. [/QUOTE]
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