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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="Ariosto" data-source="post: 4869600" data-attributes="member: 80487"><p>Cadfan, I think that was making things needlessly either/or. (Also, traps in OD&D were far from perfectly oiled machines, by default activating but 1/3 of the time!)</p><p></p><p>I try to accomplish something, and fail; another would be sunk there and then. Being a specialist in this sort of thing, however, I have a Plan B!</p><p></p><p>Suppose my special skill saves my bacon half the time. That's not such a big deal when it means the difference between 98% and 99% chance of not blowing it (unless the consequences are commensurately dire). When it moves me up from 20% to 60%, though, my chance of success has tripled!</p><p></p><p>What can be confusing is that Plan A itself is not necessarily formally quantified into a dice-roll. It may be a matter of player skill, which could yield statistical data after the fact just as might a season of ballgames.</p></blockquote><p></p>
[QUOTE="Ariosto, post: 4869600, member: 80487"] Cadfan, I think that was making things needlessly either/or. (Also, traps in OD&D were far from perfectly oiled machines, by default activating but 1/3 of the time!) I try to accomplish something, and fail; another would be sunk there and then. Being a specialist in this sort of thing, however, I have a Plan B! Suppose my special skill saves my bacon half the time. That's not such a big deal when it means the difference between 98% and 99% chance of not blowing it (unless the consequences are commensurately dire). When it moves me up from 20% to 60%, though, my chance of success has tripled! What can be confusing is that Plan A itself is not necessarily formally quantified into a dice-roll. It may be a matter of player skill, which could yield statistical data after the fact just as might a season of ballgames. [/QUOTE]
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