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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="Solomoriah" data-source="post: 4871312" data-attributes="member: 10663"><p>Doesn't matter if it does, as, in classic games, purely mathematical balance is not necessary.</p><p></p><p>But just a point about your assumption: Given that, up to 9th level, classic thieves tend to need about half the XP of fighters, and given that XP requirements approximately double each level, a thief will lead a fighter by only a single level most of the time.</p><p></p><p></p><p>Old school is, in part, about making choices that matter. A "bad" choice of class IS (relatively) permanent... if it were not, the choice would not have mattered.</p><p></p><p>When all classes and races are perfectly mathematically balanced, and in combat a magic-user, fighter, cleric, sorceror, thief, etc. all have about the same effectiveness (at a given level or XP total), then the choice of class <em>did not matter.</em> But in a proper old-school game like S&W, you have choices that matter. So you're playing a 1st level magic-user, and your spell for the day is Sleep. Do you use it on the two goblin guards, or save it for a later fight where you might need it more? See, the choice matters.</p><p></p><p></p><p>Indeed. XP bonuses are applied out-of-play; nobody is waiting for you to get the math done. But ever-changing combat bonuses slow every round of combat.</p></blockquote><p></p>
[QUOTE="Solomoriah, post: 4871312, member: 10663"] Doesn't matter if it does, as, in classic games, purely mathematical balance is not necessary. But just a point about your assumption: Given that, up to 9th level, classic thieves tend to need about half the XP of fighters, and given that XP requirements approximately double each level, a thief will lead a fighter by only a single level most of the time. Old school is, in part, about making choices that matter. A "bad" choice of class IS (relatively) permanent... if it were not, the choice would not have mattered. When all classes and races are perfectly mathematically balanced, and in combat a magic-user, fighter, cleric, sorceror, thief, etc. all have about the same effectiveness (at a given level or XP total), then the choice of class [i]did not matter.[/i] But in a proper old-school game like S&W, you have choices that matter. So you're playing a 1st level magic-user, and your spell for the day is Sleep. Do you use it on the two goblin guards, or save it for a later fight where you might need it more? See, the choice matters. Indeed. XP bonuses are applied out-of-play; nobody is waiting for you to get the math done. But ever-changing combat bonuses slow every round of combat. [/QUOTE]
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