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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4871537" data-attributes="member: 710"><p>So you didn't mean what you wrote, but something different. Well, it happens to the best of us. </p><p></p><p>Players have different classes that "fit" to them better, that is certainly true. But that doesn't change anything regarding class balance. If a Wizard can out-rogue a rogue or out-fight a fighter, that is still a problem. It's not like the player is ill-suited to play a rogue, it is just that a rogue is just not the best of the job he is supposed to perform.</p><p></p><p>It is also problematic if a classes "shtick" can easily be ignored (be it because you never use the situations it come up, or because you don't use the rules to guide the success of the related activities.) </p><p></p><p>It is typically exemplary in combat. Fancy descriptions won't kill the dragon, making attacks that hit and deal damage is required. </p><p>It is handled differently with traps or social scenarios or wilderness travel and similar stuff. Sometimes it's just enough to use fancy descriptions in these scenario.</p><p>I think that would be okay if you allowed it equally for every type of scenario, but that doesn't happen in most D&D (or any RPG) games. And that naturally requires people to be mechanically good at the stuff that is resolved using mechanics, else their character cannot contribute in those scenarios, while those that have mechanically good characters can still contribute anywhere else.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4871537, member: 710"] So you didn't mean what you wrote, but something different. Well, it happens to the best of us. Players have different classes that "fit" to them better, that is certainly true. But that doesn't change anything regarding class balance. If a Wizard can out-rogue a rogue or out-fight a fighter, that is still a problem. It's not like the player is ill-suited to play a rogue, it is just that a rogue is just not the best of the job he is supposed to perform. It is also problematic if a classes "shtick" can easily be ignored (be it because you never use the situations it come up, or because you don't use the rules to guide the success of the related activities.) It is typically exemplary in combat. Fancy descriptions won't kill the dragon, making attacks that hit and deal damage is required. It is handled differently with traps or social scenarios or wilderness travel and similar stuff. Sometimes it's just enough to use fancy descriptions in these scenario. I think that would be okay if you allowed it equally for every type of scenario, but that doesn't happen in most D&D (or any RPG) games. And that naturally requires people to be mechanically good at the stuff that is resolved using mechanics, else their character cannot contribute in those scenarios, while those that have mechanically good characters can still contribute anywhere else. [/QUOTE]
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