Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
J. Tweet's comments on Swords & Wizardry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 4871814" data-attributes="member: 66434"><p>Balance can be achieved by the gaming group assuming it is even desired. Balance dictated by a rulebook on a per round basis can be useful for some groups, but for many such forced balance clogs up the flow of the game and makes the classes play too similar to one another. </p><p> </p><p>As far as meaningful choices about class, I don't recall magic users that would often out-thief the thief. Magical items that could simulate such activity certainly existed, but the old magic user wasn't buying wands of knock by the armload like the 3E wizard could. Spell slots were precious and loading up on enough thief skill magic for an adventure left the magic user sorely lacking in other areas. In a world without the Wands and Scrolls R Us stores the magic user did a lot less toe stepping. </p><p> </p><p>Who says fancy descriptions won't kill the dragon? The PC's have a problem with a nasty red dragon. They could charge in and just fight it or they could come up with a plan. Sneak in and steal the mother's egg while she is out hunting. Infiltrate the lair of a group of fire giants and hide the egg. Let the giants kill the dragon when she comes for her egg. Profit.</p><p> </p><p>Clever ideas can often save the day.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4871814, member: 66434"] Balance can be achieved by the gaming group assuming it is even desired. Balance dictated by a rulebook on a per round basis can be useful for some groups, but for many such forced balance clogs up the flow of the game and makes the classes play too similar to one another. As far as meaningful choices about class, I don't recall magic users that would often out-thief the thief. Magical items that could simulate such activity certainly existed, but the old magic user wasn't buying wands of knock by the armload like the 3E wizard could. Spell slots were precious and loading up on enough thief skill magic for an adventure left the magic user sorely lacking in other areas. In a world without the Wands and Scrolls R Us stores the magic user did a lot less toe stepping. Who says fancy descriptions won't kill the dragon? The PC's have a problem with a nasty red dragon. They could charge in and just fight it or they could come up with a plan. Sneak in and steal the mother's egg while she is out hunting. Infiltrate the lair of a group of fire giants and hide the egg. Let the giants kill the dragon when she comes for her egg. Profit. Clever ideas can often save the day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
J. Tweet's comments on Swords & Wizardry
Top