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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="sinecure" data-source="post: 4872626" data-attributes="member: 37668"><p>Given his comments about "improvements" that could be made for OD&D, I don't think Mr. Tweet knows very much about old school game design philosophy. His examples of poor game design are actually "better" designs than the new stuff when old school play purposes are understood. I put better in quotes as better is always dependent upon the goal. To a good engineer a flower pot makes a lousy hammer. </p><p></p><p>This is in no way meant to impugn Mr. Tweet's long, successful, and proven ability to engineer new school games, ones adhering to a different design purpose and therefore theory. And it's not like OD&D & AD&D game design rationales were very scrutable either. At least not to many outside of Gygax and perhaps a handful of other fellow designers. Heaven knows later TSR designers seemed to make rules without understanding much at all about old school rationales after Gary left. But c'mon, he's suggesting the game was designed in order to tell stories. That's a red flag right there.</p></blockquote><p></p>
[QUOTE="sinecure, post: 4872626, member: 37668"] Given his comments about "improvements" that could be made for OD&D, I don't think Mr. Tweet knows very much about old school game design philosophy. His examples of poor game design are actually "better" designs than the new stuff when old school play purposes are understood. I put better in quotes as better is always dependent upon the goal. To a good engineer a flower pot makes a lousy hammer. This is in no way meant to impugn Mr. Tweet's long, successful, and proven ability to engineer new school games, ones adhering to a different design purpose and therefore theory. And it's not like OD&D & AD&D game design rationales were very scrutable either. At least not to many outside of Gygax and perhaps a handful of other fellow designers. Heaven knows later TSR designers seemed to make rules without understanding much at all about old school rationales after Gary left. But c'mon, he's suggesting the game was designed in order to tell stories. That's a red flag right there. [/QUOTE]
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