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J. Tweet's comments on Swords & Wizardry
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<blockquote data-quote="HywayWolf" data-source="post: 4872772" data-attributes="member: 68612"><p>Can I fix your misunderstanding or fix what you consider imbalanced player classes? Solomoriah made two pretty good posts on why he doesn't think that is a bad game design, I would assume you could understand what he is saying yet still disagree with him, so that will have to be up to you.</p><p></p><p>But if you mean can I fix the problem of imbalanced classes, then yes I can fix it. The solution is, there is no problem. So, problem fixed. I like to play thieves. They are the one class that has the most room for stepping outside its role. Fighters fight ... no one would put up with a fighter that wouldn't be first through the door. They can be as eccentric as they want, but when the excrement hits the rotary they better be standing like meat shields between the trouble and the weaker members. Clerics heal and clerics turn undead. No one will tolerate a cleric that was afraid of the undead. But a thief can be brave, a thief can be cowardly, a thief can be a braggart, a thief can throw himself into melee or he can slink around looking for a dastardly stab in the back. A thief can be any of those things and the other party members just shrug it off because thats how it is ... you just never let that damn thief out of sight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Another thing about character and game balance, in retro it isn't important. If you see something you can't handle, just remember that Running is a game mechanic to.</p><p></p><p></p><p></p><p></p><p>I like it, but when I find out who disclosed our guild recognition signal to you they'll be doing penance.</p></blockquote><p></p>
[QUOTE="HywayWolf, post: 4872772, member: 68612"] Can I fix your misunderstanding or fix what you consider imbalanced player classes? Solomoriah made two pretty good posts on why he doesn't think that is a bad game design, I would assume you could understand what he is saying yet still disagree with him, so that will have to be up to you. But if you mean can I fix the problem of imbalanced classes, then yes I can fix it. The solution is, there is no problem. So, problem fixed. I like to play thieves. They are the one class that has the most room for stepping outside its role. Fighters fight ... no one would put up with a fighter that wouldn't be first through the door. They can be as eccentric as they want, but when the excrement hits the rotary they better be standing like meat shields between the trouble and the weaker members. Clerics heal and clerics turn undead. No one will tolerate a cleric that was afraid of the undead. But a thief can be brave, a thief can be cowardly, a thief can be a braggart, a thief can throw himself into melee or he can slink around looking for a dastardly stab in the back. A thief can be any of those things and the other party members just shrug it off because thats how it is ... you just never let that damn thief out of sight. :) Another thing about character and game balance, in retro it isn't important. If you see something you can't handle, just remember that Running is a game mechanic to. I like it, but when I find out who disclosed our guild recognition signal to you they'll be doing penance. [/QUOTE]
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