Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
J. Tweet's comments on Swords & Wizardry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SteveC" data-source="post: 4873128" data-attributes="member: 9053"><p>For what it's worth, I'll echo your experiences, given that we appear to have similar gaming histories. A good GM makes all the difference in a fiat heavy game, because the weight of the game rests almost entirely on their shoulders.</p><p></p><p>I was lucky enough to play OD&D with Gary once (I was just a kid at the time, and didn't realize I was playing with the guy who started it all!), and he was a fantastic improv GM. When I hear stories about his games, I can only imagine how much fun they must have been. Similarly, I played in an Amber diceless game run by Erick Wujcik, and it was fantastic. From what I've experienced on ENWorld, there are a number of GMs who post here who run a game at that level of awesome as well.</p><p></p><p>Most games I played with either of these systems were not blessed by GMs of that kind of skill, which was rather the problem. As you say, if you're a mediocre GM, it's unlikely that you're going to self-assess yourself that way.</p><p></p><p>There's a lot that a GM needs to do in order to run a fiat heavy game well, and much of it starts with game theory. Reading a game like Amber or Burning Wheel or Dogs in the Vineyard can be a good start (I'd say "say yes or roll the dice" is the best piece of advice for a rules light game you can read, even if you disagree with it!) The question is, how many GMs who run old-school games take the time to really think about or study GM how-tos?</p><p></p><p>In any case, if I had to play a game with a mediocre GM, which we all have to sometimes, I'd much rather it be with a rules system that was better defined, since there will be more of a superstructure for them to rest on.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4873128, member: 9053"] For what it's worth, I'll echo your experiences, given that we appear to have similar gaming histories. A good GM makes all the difference in a fiat heavy game, because the weight of the game rests almost entirely on their shoulders. I was lucky enough to play OD&D with Gary once (I was just a kid at the time, and didn't realize I was playing with the guy who started it all!), and he was a fantastic improv GM. When I hear stories about his games, I can only imagine how much fun they must have been. Similarly, I played in an Amber diceless game run by Erick Wujcik, and it was fantastic. From what I've experienced on ENWorld, there are a number of GMs who post here who run a game at that level of awesome as well. Most games I played with either of these systems were not blessed by GMs of that kind of skill, which was rather the problem. As you say, if you're a mediocre GM, it's unlikely that you're going to self-assess yourself that way. There's a lot that a GM needs to do in order to run a fiat heavy game well, and much of it starts with game theory. Reading a game like Amber or Burning Wheel or Dogs in the Vineyard can be a good start (I'd say "say yes or roll the dice" is the best piece of advice for a rules light game you can read, even if you disagree with it!) The question is, how many GMs who run old-school games take the time to really think about or study GM how-tos? In any case, if I had to play a game with a mediocre GM, which we all have to sometimes, I'd much rather it be with a rules system that was better defined, since there will be more of a superstructure for them to rest on. --Steve [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
J. Tweet's comments on Swords & Wizardry
Top