Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
J. Tweet's comments on Swords & Wizardry
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Solomoriah" data-source="post: 4873613" data-attributes="member: 10663"><p>I re-read what I wrote, and I realized that not everyone here may agree on what "DM Fiat" means.</p><p></p><p>In a game with "incomplete" rules, the DM/GM/Referee/whatever must rule on what happens in any case the rules don't cover. This means the GM must decide on a mechanism for the situation... not that the GM should just decide what happens.</p><p></p><p>To me, "DM Fiat" means this: "You want to do X with your sword, but it's not in the rules? I think that calls for a penalty of -4 on the die roll. Go for it if you want!"</p><p></p><p>Or, "Dang, Joe, that sounds like a pretty tough maneuver. I'll let you try it, though... if you can roll percentiles equal to or less than your character's Dexterity, it'll work."</p><p></p><p>A major part of my preferred style of play is to let the dice decide. Even in my story-oriented TSGS game, I roll the dice and then interpret the results. For instance, Joe lies to Bob. Joe has to roll an opposed roll against Bob to decide if Bob realizes he's being lied to... and then, if he does figure it out, Joe gets another roll against Bob to see if he can tell he's been "made." I make these rolls (not the players) and I then interpret the results for them. But whatever the dice decide, I live with it.</p><p></p><p>Almost exposed the man behind the curtain once. If it had, I'd have lived with it... I don't write story. Story is what happens when the players walk in and the dice start rolling.</p></blockquote><p></p>
[QUOTE="Solomoriah, post: 4873613, member: 10663"] I re-read what I wrote, and I realized that not everyone here may agree on what "DM Fiat" means. In a game with "incomplete" rules, the DM/GM/Referee/whatever must rule on what happens in any case the rules don't cover. This means the GM must decide on a mechanism for the situation... not that the GM should just decide what happens. To me, "DM Fiat" means this: "You want to do X with your sword, but it's not in the rules? I think that calls for a penalty of -4 on the die roll. Go for it if you want!" Or, "Dang, Joe, that sounds like a pretty tough maneuver. I'll let you try it, though... if you can roll percentiles equal to or less than your character's Dexterity, it'll work." A major part of my preferred style of play is to let the dice decide. Even in my story-oriented TSGS game, I roll the dice and then interpret the results. For instance, Joe lies to Bob. Joe has to roll an opposed roll against Bob to decide if Bob realizes he's being lied to... and then, if he does figure it out, Joe gets another roll against Bob to see if he can tell he's been "made." I make these rolls (not the players) and I then interpret the results for them. But whatever the dice decide, I live with it. Almost exposed the man behind the curtain once. If it had, I'd have lived with it... I don't write story. Story is what happens when the players walk in and the dice start rolling. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
J. Tweet's comments on Swords & Wizardry
Top