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<blockquote data-quote="Scott DeWar" data-source="post: 5861455" data-attributes="member: 49929"><p><strong>Honorary Captain Tsadichi Moru</strong></p><p></p><p>[sblock=Moru][code]Name: Honorary Captain Tsadichi Moru</p><p>Class: Witch</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Neutral Good</p><p>Hero Points: 3</p><p></p><p>Str: 07 -2 (7) Level: 9 XP: 75,000</p><p>Dex: 16 +3 (16) BAB: +4 HP: 65 (36+3d6+18)</p><p>Con: 13 +1 (13) CMB/CMD: +2/+15 Dmg Red: 6/-</p><p>Int: 22 +6 (16/+2R/+2L/+2E) Speed: 30' Spell Res: -</p><p>Wis: 08 -1 (8) Init: +3 Spell Save: 20+lv</p><p>Cha: 13 -2 (13) ACP: 0 Spell Fail: -</p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +5 (+4) +3 +0 +0 +0 =18(22)</p><p>Touch: 13(17) Flatfooted: 15(19)</p><p></p><p> Base Mod Misc Total</p><p>Fort: 3 +1 +0 +4</p><p>Ref: 3 +3 +0 +6</p><p>Will: 6 -1 +1 +6</p><p></p><p>Weapon Attack Damage* Critical</p><p>Club +2 1d6-2 X2</p><p></p><p>Languages: Common, Celestial, Draconic, Auren, Ignan, Terran, Aquan</p><p></p><p>Spell casting</p><p>Orisons: </p><p>- dancing lights, detect magic, detect poison, guidance, light, </p><p> mending, message, read magic, resistance, stabilize</p><p></p><p>Spell Casting: Save DC 20</p><p>[size=10][B]***WIP***[/B][/SIZE]</p><p>Spells KNOWN: </p><p></p><p>[B]lEVEL 1[/B] </p><p>-burning hands, cause fear, comprehend languages, cure light </p><p>wounds, detect secret doors, enlarge person, identify, mount, </p><p>reduce person, sleep, summon monster I, unseen servant.</p><p></p><p>[B]LEVEL 2[/B] </p><p>- alter self, burning gaze*, cure moderate wounds, delay poison, </p><p>detect thoughts, find traps, fog cloud, gentle repose, glide*, </p><p>glitterdust, hidden speech*, hold person, levitate, perceive cues*,</p><p> pox pustules*, see invisibility, spectral hand, status, summon </p><p>monster II, summon swarm, touch of idiocy, web, zone of truth.</p><p></p><p>[B]LEVEL 3[/B] </p><p>-arcane sight, bestow curse, clairaudience/clairvoyance, deep </p><p>slumber, dispel magic, glyph of warding, guiding star*, heroism, </p><p>lightning bolt, locate object, ray of exhaustion, remove </p><p>blindness/deafness, remove curse, remove disease, screech*, </p><p>seek thoughts*, share senses*, speak with dead, stinking cloud, </p><p>suggestion, summon monster III, twilight knife*, water walk.</p><p></p><p>[B]LEVEL 4[/B] </p><p>-arcane eye, black tentacles, charm monster, confusion, </p><p>cure serious wounds, death ward, detect scrying, dimension door, </p><p>discern lies, divination, fear, geas (lesser), ice storm, , locate </p><p>creature, minor creation, neutralize poison, phantasmal killer, scrying, </p><p>secure shelter, sleepwalk*, solid fog, spite*, summon monster IV.</p><p></p><p>[B]LEVEL 5[/B] </p><p>-break enchantment, cure critical wounds, hold monster, major </p><p>creation, overland flight, reincarnate, secret chest, teleport.</p><p></p><p>Familiar Bond</p><p>Patron Spells: Wisdom</p><p>2nd—shield of faith,</p><p>4th—owl’s wisdom, </p><p>6th—magic vestment, </p><p>8th—globe of invulnerability (lesser),</p><p></p><p>Hexes:</p><p>- Flight: 9 minutes/day</p><p>- Fortune: 1 reroll per round for 2 rounds, once per ally per day</p><p>- Misfortune: 1 reroll per round for 2 rounds, once per foe per day</p><p>- Evil Eye: -4 to either AC, ability checks, attack rolls, saving</p><p> throws, or skill checks for 9 rounds. Will DC 20 for only 1 round</p><p>- Cauldron: Bonus Feat, Brew Potion</p><p>- Tongues: Speak and unnderstand all languages</p><p></p><p>**+1 caster lvl for all fire spells</p><p>**3 charges/day (SWift) spend 1/2/3 for +2d6/3d6/4d6 dmg to any</p><p> fire spell</p><p>- *resist 5 fire/cold/electric</p><p>- *Emit sivlery light at will (Standard)</p><p>- *Immunity to Blindness/Dazzling</p><p>- *Double Carrying Capacity</p><p>- *Hold Breath 12 hours</p><p>- *3/3 a day sacrifice lvl 1+ spell to cast Magic Missile</p><p>- *3/3 a day sacrifice lvl 3+ spell to cast Empowered & </p><p> Maximized Fireball</p><p>- *3/3 a day sacrifice lvl 4+ spell to cast Freedom of Movement</p><p>- *3/3 a day sacrifice lvl 5+ spell to cast Teleport</p><p>- *3/3 charges/day (SWift) spend 1/2/3 for +2d8/3d8/4d8 healing</p><p>- *1/day cast Commune (4 questions)</p><p></p><p>Feats:</p><p>1 Evolved Familiar</p><p>- Extra Hex (Bonus Human)</p><p>- Brew Potion (Bonus Cauldron)</p><p>3 Craft Wondrous Item</p><p>5 Extraordinary Artisan</p><p>7 Dragon Familiar</p><p>9 Craft Rod</p><p></p><p>Traits:</p><p>Hedge Magician, -5% Item Creation Cost</p><p>Indomitable Faith, +1 Will Saves</p><p></p><p>Skill Points: 63</p><p>Skills Ranks Mod Misc Total</p><p>Fly 9 +3 +3 +16</p><p>Craft (Alchemy) 9 +6 +5 +20</p><p>Knowledge (Arcana) 9 +6 +3 +18</p><p>Knowledge (Planes) 9 +6 +3 +18</p><p>perception 9 -1 +0 +8</p><p>Spellcraft 9 +6 +3 +18</p><p>Use Magic Device 9 +1 +3 +13</p><p></p><p>Items: (33,000g) Book Cost Weight My Cost</p><p>+2 Headband of Intellect 4,000g -- 1,400g </p><p>Wand of Shield 750g 1lbs 750g </p><p>+1 Mithral chain Shirt of Twilight 5,100g 12.5lbs 5,100g </p><p>Lesser Metamagic Rod of Maximize 18,000g 1lbs 6,300g </p><p>Ring of Mystic Fire** 7,500g -- 7,500g</p><p></p><p>Endless Mug 200g 1lbs 70g</p><p>Everlasting Rations 350g 2lbs 122.5g</p><p>Feather Token (tree) X3 1,200g -- 420g</p><p></p><p>Raiment of the Four*: (9,835g)</p><p>Sullen Sea Empowered Spellshard (Fireball) 15,000g -- 5,250g</p><p>Gloves of the Starry Sky 1,100g -- 385g</p><p>Goggles of the Golden Sun 4,000g -- 1,400g</p><p>Healing Belt of the Wide Earth 8,000g -- 3,193.5g</p><p></p><p>Total Weight: 17.5 lbs</p><p>[/code][/sblock]</p><p></p><p>[sblock=Familiar]Mushu</p><p>Wyrmling Brass Dragon</p><p>Tiny Dragon</p><p>Hit Dice: 4d12+4 (32 hp)</p><p>Initiative: +3</p><p>Speed: 60 ft. (12 sq), Burrow 30ft (6 sq), Fly 100 avg. (20 Sq)</p><p>Armor Class: 25 (10 +3 Dex, +10 natural, +2 size), touch 15, flat-footed 22</p><p>Base Attack/Grapple: +4</p><p>Attack: Claw +9 melee (1d4+Ravage)</p><p>Full Attack: </p><p>Claw X2 +9 melee (1d4+Ravage) </p><p>Bite +9 melee (1d4+Ravage)</p><p>Space/Reach: 0 ft./5 ft.</p><p>Special Attacks: </p><p>Breath Weapon 3d4 Fire 30ft line Ref DC13 for 1/2</p><p>Golden Ice Ravage 1d6Dex/2d6Dex DC 14 2 rounds affects evil only</p><p>Special Qualities: Improved Evasion, Share Spells, Empathic Link, Deliver touch</p><p>Speak with Master, Speak with dragons</p><p>Saves: Fort +5, Ref +7, Will +4</p><p>Abilities: Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10</p><p>Skills: (36) Fly +10, Perception +9, Stealth +10, Acrobatics +10, Survival +7</p><p>Feats: </p><p>1 Improved Natural Attack (Claw)</p><p>3 Touch of Golden Ice</p><p>5 Hover</p><p>7 Improved Natural Armor</p><p>9 Improved Natural Armor</p><p></p><p>Gear: </p><p>Dragon Spirit Cincture of Healing 2,000g -- 1,093.5g</p><p>- Gives +1 die to breath weapon (3d4)</p><p>- 3 charges/day (SWift) spend 1/2/3 for +2d8/3d8/4d8 healing</p><p>[sblock=Description]Mushu is a heap of brass coils with a couple pairs of legs and</p><p>a filmy set of gossamer wings. At this point he looks more like a golden winged snake </p><p>than an actual dragon, until his vicious little claws come darting out farther than</p><p>the length of his whole body.[/sblock]</p><p></p><p>Moru's Physical Stats</p><p>Age: 30</p><p>Height: 5'10"</p><p>Weight: 120lb</p><p>Eyes: Almond</p><p>Hair: Silver</p><p>Skin: Pale[/sblock][sblock=Appearance] A spidery thin man of some oriental lineage, his gangly arms and</p><p>legs seem to shiver and sway in even the slightest of breezes, just as his light robes do. The word thin</p><p>can be used to describe almost every feature of this cloistered fellow, from his crane-like face with </p><p>its whispy eyebrows, to the tight braid of permaturely silver hair that swings down past his knees.</p><p></p><p>Coiled amongst his airy, yellow and orange silk robes is poised a magifiscent sight. A baby dragon</p><p>with scales the color of freshly beaten brass rests comfortably, its sinewy young body looped around</p><p>Moru's slender torso and his head swiveling just below his master's chin. Gazing about casually with</p><p>eyes of deepest emerald, the occasional tendrils of smoke rise from tiny nostrils while his razor </p><p>sharp claws cling to the mithral chain beneath him.</p><p></p><p>Lenses of mirrored gold cover Moru's slanted almond eyes and a deep red headband adorns his brow,</p><p>covered in mystic writings. This matches his runed gloves and wide belt. A Mithral chain bares some </p><p>kind of stone, but it hangs inside his clothing. A wand and rod hang from either side of the belt.[/sblock]</p><p>[sblock=Personality]Playful and inquisitive, this pair of beings have been known to occasionally get in the </p><p>occasional fix that usually requires an inventive escape. with the superior knowledge of Tsadichi and harmless </p><p>sense of humor of Mushu, they usually get out of it. It does help though to have friends nearby in case of emergencies.[/sblock]</p><p>[sblock=Background]?[/sblock]</p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 5861455, member: 49929"] [b]Honorary Captain Tsadichi Moru[/b] [sblock=Moru][code]Name: Honorary Captain Tsadichi Moru Class: Witch Race: Human Size: Medium Gender: Male Alignment: Neutral Good Hero Points: 3 Str: 07 -2 (7) Level: 9 XP: 75,000 Dex: 16 +3 (16) BAB: +4 HP: 65 (36+3d6+18) Con: 13 +1 (13) CMB/CMD: +2/+15 Dmg Red: 6/- Int: 22 +6 (16/+2R/+2L/+2E) Speed: 30' Spell Res: - Wis: 08 -1 (8) Init: +3 Spell Save: 20+lv Cha: 13 -2 (13) ACP: 0 Spell Fail: - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +5 (+4) +3 +0 +0 +0 =18(22) Touch: 13(17) Flatfooted: 15(19) Base Mod Misc Total Fort: 3 +1 +0 +4 Ref: 3 +3 +0 +6 Will: 6 -1 +1 +6 Weapon Attack Damage* Critical Club +2 1d6-2 X2 Languages: Common, Celestial, Draconic, Auren, Ignan, Terran, Aquan Spell casting Orisons: - dancing lights, detect magic, detect poison, guidance, light, mending, message, read magic, resistance, stabilize Spell Casting: Save DC 20 [size=10][B]***WIP***[/B][/SIZE] Spells KNOWN: [B]lEVEL 1[/B] -burning hands, cause fear, comprehend languages, cure light wounds, detect secret doors, enlarge person, identify, mount, reduce person, sleep, summon monster I, unseen servant. [B]LEVEL 2[/B] - alter self, burning gaze*, cure moderate wounds, delay poison, detect thoughts, find traps, fog cloud, gentle repose, glide*, glitterdust, hidden speech*, hold person, levitate, perceive cues*, pox pustules*, see invisibility, spectral hand, status, summon monster II, summon swarm, touch of idiocy, web, zone of truth. [B]LEVEL 3[/B] -arcane sight, bestow curse, clairaudience/clairvoyance, deep slumber, dispel magic, glyph of warding, guiding star*, heroism, lightning bolt, locate object, ray of exhaustion, remove blindness/deafness, remove curse, remove disease, screech*, seek thoughts*, share senses*, speak with dead, stinking cloud, suggestion, summon monster III, twilight knife*, water walk. [B]LEVEL 4[/B] -arcane eye, black tentacles, charm monster, confusion, cure serious wounds, death ward, detect scrying, dimension door, discern lies, divination, fear, geas (lesser), ice storm, , locate creature, minor creation, neutralize poison, phantasmal killer, scrying, secure shelter, sleepwalk*, solid fog, spite*, summon monster IV. [B]LEVEL 5[/B] -break enchantment, cure critical wounds, hold monster, major creation, overland flight, reincarnate, secret chest, teleport. Familiar Bond Patron Spells: Wisdom 2nd—shield of faith, 4th—owl’s wisdom, 6th—magic vestment, 8th—globe of invulnerability (lesser), Hexes: - Flight: 9 minutes/day - Fortune: 1 reroll per round for 2 rounds, once per ally per day - Misfortune: 1 reroll per round for 2 rounds, once per foe per day - Evil Eye: -4 to either AC, ability checks, attack rolls, saving throws, or skill checks for 9 rounds. Will DC 20 for only 1 round - Cauldron: Bonus Feat, Brew Potion - Tongues: Speak and unnderstand all languages **+1 caster lvl for all fire spells **3 charges/day (SWift) spend 1/2/3 for +2d6/3d6/4d6 dmg to any fire spell - *resist 5 fire/cold/electric - *Emit sivlery light at will (Standard) - *Immunity to Blindness/Dazzling - *Double Carrying Capacity - *Hold Breath 12 hours - *3/3 a day sacrifice lvl 1+ spell to cast Magic Missile - *3/3 a day sacrifice lvl 3+ spell to cast Empowered & Maximized Fireball - *3/3 a day sacrifice lvl 4+ spell to cast Freedom of Movement - *3/3 a day sacrifice lvl 5+ spell to cast Teleport - *3/3 charges/day (SWift) spend 1/2/3 for +2d8/3d8/4d8 healing - *1/day cast Commune (4 questions) Feats: 1 Evolved Familiar - Extra Hex (Bonus Human) - Brew Potion (Bonus Cauldron) 3 Craft Wondrous Item 5 Extraordinary Artisan 7 Dragon Familiar 9 Craft Rod Traits: Hedge Magician, -5% Item Creation Cost Indomitable Faith, +1 Will Saves Skill Points: 63 Skills Ranks Mod Misc Total Fly 9 +3 +3 +16 Craft (Alchemy) 9 +6 +5 +20 Knowledge (Arcana) 9 +6 +3 +18 Knowledge (Planes) 9 +6 +3 +18 perception 9 -1 +0 +8 Spellcraft 9 +6 +3 +18 Use Magic Device 9 +1 +3 +13 Items: (33,000g) Book Cost Weight My Cost +2 Headband of Intellect 4,000g -- 1,400g Wand of Shield 750g 1lbs 750g +1 Mithral chain Shirt of Twilight 5,100g 12.5lbs 5,100g Lesser Metamagic Rod of Maximize 18,000g 1lbs 6,300g Ring of Mystic Fire** 7,500g -- 7,500g Endless Mug 200g 1lbs 70g Everlasting Rations 350g 2lbs 122.5g Feather Token (tree) X3 1,200g -- 420g Raiment of the Four*: (9,835g) Sullen Sea Empowered Spellshard (Fireball) 15,000g -- 5,250g Gloves of the Starry Sky 1,100g -- 385g Goggles of the Golden Sun 4,000g -- 1,400g Healing Belt of the Wide Earth 8,000g -- 3,193.5g Total Weight: 17.5 lbs [/code][/sblock] [sblock=Familiar]Mushu Wyrmling Brass Dragon Tiny Dragon Hit Dice: 4d12+4 (32 hp) Initiative: +3 Speed: 60 ft. (12 sq), Burrow 30ft (6 sq), Fly 100 avg. (20 Sq) Armor Class: 25 (10 +3 Dex, +10 natural, +2 size), touch 15, flat-footed 22 Base Attack/Grapple: +4 Attack: Claw +9 melee (1d4+Ravage) Full Attack: Claw X2 +9 melee (1d4+Ravage) Bite +9 melee (1d4+Ravage) Space/Reach: 0 ft./5 ft. Special Attacks: Breath Weapon 3d4 Fire 30ft line Ref DC13 for 1/2 Golden Ice Ravage 1d6Dex/2d6Dex DC 14 2 rounds affects evil only Special Qualities: Improved Evasion, Share Spells, Empathic Link, Deliver touch Speak with Master, Speak with dragons Saves: Fort +5, Ref +7, Will +4 Abilities: Str 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10 Skills: (36) Fly +10, Perception +9, Stealth +10, Acrobatics +10, Survival +7 Feats: 1 Improved Natural Attack (Claw) 3 Touch of Golden Ice 5 Hover 7 Improved Natural Armor 9 Improved Natural Armor Gear: Dragon Spirit Cincture of Healing 2,000g -- 1,093.5g - Gives +1 die to breath weapon (3d4) - 3 charges/day (SWift) spend 1/2/3 for +2d8/3d8/4d8 healing [sblock=Description]Mushu is a heap of brass coils with a couple pairs of legs and a filmy set of gossamer wings. At this point he looks more like a golden winged snake than an actual dragon, until his vicious little claws come darting out farther than the length of his whole body.[/sblock] Moru's Physical Stats Age: 30 Height: 5'10" Weight: 120lb Eyes: Almond Hair: Silver Skin: Pale[/sblock][sblock=Appearance] A spidery thin man of some oriental lineage, his gangly arms and legs seem to shiver and sway in even the slightest of breezes, just as his light robes do. The word thin can be used to describe almost every feature of this cloistered fellow, from his crane-like face with its whispy eyebrows, to the tight braid of permaturely silver hair that swings down past his knees. Coiled amongst his airy, yellow and orange silk robes is poised a magifiscent sight. A baby dragon with scales the color of freshly beaten brass rests comfortably, its sinewy young body looped around Moru's slender torso and his head swiveling just below his master's chin. Gazing about casually with eyes of deepest emerald, the occasional tendrils of smoke rise from tiny nostrils while his razor sharp claws cling to the mithral chain beneath him. Lenses of mirrored gold cover Moru's slanted almond eyes and a deep red headband adorns his brow, covered in mystic writings. This matches his runed gloves and wide belt. A Mithral chain bares some kind of stone, but it hangs inside his clothing. A wand and rod hang from either side of the belt.[/sblock] [sblock=Personality]Playful and inquisitive, this pair of beings have been known to occasionally get in the occasional fix that usually requires an inventive escape. with the superior knowledge of Tsadichi and harmless sense of humor of Mushu, they usually get out of it. It does help though to have friends nearby in case of emergencies.[/sblock] [sblock=Background]?[/sblock] [/QUOTE]
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