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Jack of All Trades: Works on Dispel Checks?
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<blockquote data-quote="The Emerald Woe" data-source="post: 7870186" data-attributes="member: 7017982"><p>I had to add a few house rules on counterspell:</p><p>1. No caster may cast 2 spells with levels in a single turn. (there are weird interactions with counterspelling counterspells and bonus action spells. I asked for a ruling on sage advice but I got a lazy reply so; F IT HOUSE RULE)</p><p>2. When a caster begins casting they announce "I begin casting a spell" then put a scrap of paper face down with the spell being cast written on it (the spell cards work great for this). At this point there is an opportunity to announce reactions for counter magic. After counters are announced (or not) the spell being cast is revealed and resolved (or countered).</p><p>These rules make counter magic much more risky; "is that a 6th level powerhouse bomb about to be unleashed? Or is it just a magic missile?"</p><p>I also think it creates a more true "reaction moment" in the chaos of combat. Being able to recognize a specific spell while is is being cast, especially if it is of a completely different type of magic, is ridiculous in my opinion. I think it should be more of a; "Butt Stuff! The caster is doing a cast thing! Counterspell!" As opposed to; "hmmm a level 4 fireball you say, we have the hit points for that... I'll allow it."</p></blockquote><p></p>
[QUOTE="The Emerald Woe, post: 7870186, member: 7017982"] I had to add a few house rules on counterspell: 1. No caster may cast 2 spells with levels in a single turn. (there are weird interactions with counterspelling counterspells and bonus action spells. I asked for a ruling on sage advice but I got a lazy reply so; F IT HOUSE RULE) 2. When a caster begins casting they announce "I begin casting a spell" then put a scrap of paper face down with the spell being cast written on it (the spell cards work great for this). At this point there is an opportunity to announce reactions for counter magic. After counters are announced (or not) the spell being cast is revealed and resolved (or countered). These rules make counter magic much more risky; "is that a 6th level powerhouse bomb about to be unleashed? Or is it just a magic missile?" I also think it creates a more true "reaction moment" in the chaos of combat. Being able to recognize a specific spell while is is being cast, especially if it is of a completely different type of magic, is ridiculous in my opinion. I think it should be more of a; "Butt Stuff! The caster is doing a cast thing! Counterspell!" As opposed to; "hmmm a level 4 fireball you say, we have the hit points for that... I'll allow it." [/QUOTE]
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