Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jack of All Trades
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scion" data-source="post: 1144293" data-attributes="member: 5777"><p>Figther 4/Barbarian 4/Ranger 4/Rogue 4/Cleric 4</p><p></p><p>(With Rogue at 1st level)</p><p>Average HP: 100.5 + Conx20 (vs 96)</p><p>BAB: 18 (vs 15)</p><p>Skills: 112 + Intx23 (vs 118)</p><p>Skill List: Ugly List, almost all. (same either way)</p><p>Saves:</p><p>Fort: 17+Con (Ugly!!!!) (same)</p><p>Refl: 11+Dex (Strong) (same)</p><p>Will: 8+Wis (Average) (same) </p><p></p><p>So far, your 'better than most classes' only pans out if you mean a non-multiclasser <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> The non-Joat has better hp and bab, doesnt miss out on very many skill points, and has the same saves.</p><p></p><p>Bonus Figther Feats x3</p><p>Rage 2/day</p><p>Trap Sense +2</p><p>Damage Reduction 2/- (at level 20 adamantite armor is easy to get)</p><p>Fast movement</p><p>Improved Uncanny Dodge</p><p>Cleric Spellcasting abilities of 4 level</p><p>Trun undead as a cleric of level 4</p><p>Spontaneous casting</p><p>Power Domain as a 4 level cleric x2</p><p>Sneak Attack +2d6</p><p>Trap Finding</p><p>Evasion</p><p>Favored Enemy x1</p><p>Combat Style x1</p><p>Wild Empathy at 4th level</p><p>Endurence feat</p><p>Animal Companion</p><p>Ranger spellcasting abilities of level 4.</p><p></p><p>So you gain 4 extra fighter feats (limited), next step of rage and a 4 more per day, +5 trap sense, more spellcasting, gain 4d6 sneak attack, gain 2 favored enemies and 2 combat styles.</p><p></p><p>6 feats, lose turning ability (to destroy and additional hd damage), lose domain levels (2 instead of 4), cannot take weapon specialization, and have a lot of levels during which you are way way less powerful.</p><p></p><p>Basically loss of 6 feats, 3 BAB (which also gains an attack/round), and 4 points of max skill rank for 4 fighter feats (imo worth a lot less than a full feat each), next step of rage and 4 more per day (worth more than one feat but maybe not two), +5 trap sense (worth a lot less than one feat, if it was +10 maybe, it just has so little use), +4d6 sneak attack dice (nice, but at this level it probably will almost never matter), 2 favored enemies and 2 combat styles (roughly a feat, as it is delayed over a lot of time), and the spellcasting which is worth more than a couple of feats. This is very rough and crude, but still, JOAT is ahead in the end while having to be behind for a long time.</p><p></p><p>I think that looking at this class at its absolute most powerful with some of the best class choices in 3.5 (where they are better) while still coming out not incredibly out of whack Shows that this class is actually pretty good.</p><p></p><p>So the question is, does going through a weaker point allow for a stronger end result? As that is what the Wizard is all about I'd have to say yes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Barb 20</p><p>Average HP: 135.5 + Conx20 (vs 96)</p><p>BAB: 20 (vs 15)</p><p>Skills: 92 + Intx23 (vs 118)</p><p>Skill List: Barb list, not incredible but not bad</p><p>Fort: 12+Con (vs 17)</p><p>Refl: 6+Dex (vs 11)</p><p>Will: 6+Wis (vs 8) </p><p></p><p>Fast Movement, Uncanny dodge, Improved Uncanny dodge, Rage, Greater Rage, Tireless Rage, Mighty Rage 6/day, damage reduction 5/-, Trap sense +6, Indomitable Will</p><p></p><p>All of his feats to choose from</p><p></p><p>While raging avg hp -> 215.5, saves -> F: 16, R: 6, W: 10 (14 vs enchantment)</p><p>damage reduction 5/- is hard to beat</p><p></p><p>The barb may not have the sheer number of different abilities, but the ones that he has plus those he could choose from make him very formidable. Which is better? Depends on what you are trying to do, but at the very least they are close to one another in power, and this is at the very height of power for each.</p><p></p><p>In a straight head to head fight the barb would have the advantage imo <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Scion, post: 1144293, member: 5777"] Figther 4/Barbarian 4/Ranger 4/Rogue 4/Cleric 4 (With Rogue at 1st level) Average HP: 100.5 + Conx20 (vs 96) BAB: 18 (vs 15) Skills: 112 + Intx23 (vs 118) Skill List: Ugly List, almost all. (same either way) Saves: Fort: 17+Con (Ugly!!!!) (same) Refl: 11+Dex (Strong) (same) Will: 8+Wis (Average) (same) So far, your 'better than most classes' only pans out if you mean a non-multiclasser ;) The non-Joat has better hp and bab, doesnt miss out on very many skill points, and has the same saves. Bonus Figther Feats x3 Rage 2/day Trap Sense +2 Damage Reduction 2/- (at level 20 adamantite armor is easy to get) Fast movement Improved Uncanny Dodge Cleric Spellcasting abilities of 4 level Trun undead as a cleric of level 4 Spontaneous casting Power Domain as a 4 level cleric x2 Sneak Attack +2d6 Trap Finding Evasion Favored Enemy x1 Combat Style x1 Wild Empathy at 4th level Endurence feat Animal Companion Ranger spellcasting abilities of level 4. So you gain 4 extra fighter feats (limited), next step of rage and a 4 more per day, +5 trap sense, more spellcasting, gain 4d6 sneak attack, gain 2 favored enemies and 2 combat styles. 6 feats, lose turning ability (to destroy and additional hd damage), lose domain levels (2 instead of 4), cannot take weapon specialization, and have a lot of levels during which you are way way less powerful. Basically loss of 6 feats, 3 BAB (which also gains an attack/round), and 4 points of max skill rank for 4 fighter feats (imo worth a lot less than a full feat each), next step of rage and 4 more per day (worth more than one feat but maybe not two), +5 trap sense (worth a lot less than one feat, if it was +10 maybe, it just has so little use), +4d6 sneak attack dice (nice, but at this level it probably will almost never matter), 2 favored enemies and 2 combat styles (roughly a feat, as it is delayed over a lot of time), and the spellcasting which is worth more than a couple of feats. This is very rough and crude, but still, JOAT is ahead in the end while having to be behind for a long time. I think that looking at this class at its absolute most powerful with some of the best class choices in 3.5 (where they are better) while still coming out not incredibly out of whack Shows that this class is actually pretty good. So the question is, does going through a weaker point allow for a stronger end result? As that is what the Wizard is all about I'd have to say yes ;) Barb 20 Average HP: 135.5 + Conx20 (vs 96) BAB: 20 (vs 15) Skills: 92 + Intx23 (vs 118) Skill List: Barb list, not incredible but not bad Fort: 12+Con (vs 17) Refl: 6+Dex (vs 11) Will: 6+Wis (vs 8) Fast Movement, Uncanny dodge, Improved Uncanny dodge, Rage, Greater Rage, Tireless Rage, Mighty Rage 6/day, damage reduction 5/-, Trap sense +6, Indomitable Will All of his feats to choose from While raging avg hp -> 215.5, saves -> F: 16, R: 6, W: 10 (14 vs enchantment) damage reduction 5/- is hard to beat The barb may not have the sheer number of different abilities, but the ones that he has plus those he could choose from make him very formidable. Which is better? Depends on what you are trying to do, but at the very least they are close to one another in power, and this is at the very height of power for each. In a straight head to head fight the barb would have the advantage imo ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jack of All Trades
Top