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Jack Vance, Dying Earth, and the Primer of Practical Magic
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<blockquote data-quote="redkobold" data-source="post: 1471455" data-attributes="member: 2585"><p>I got my copy yesterday and skimmed through it. </p><p></p><p>I like it a lot and for me it gets high marks. </p><p></p><p>Off of the top of my head, here are my thoughts:</p><p></p><p>First the cons:</p><p></p><p>I did not care for the cover and the title together. It looks like something from an occult shop. I would have rather had a painted cover like other DERPG products.</p><p></p><p>The graphic design and layout left a bit to be desired. Primarily I am talking about the text boxes like page 30 and 51.</p><p></p><p>For the price, I was a little surprised that it was not bigger or hard bound. No biggie however because the content is great.</p><p></p><p></p><p>Now the pros:</p><p>The artwork was good. I especially liked Ralph Horsley's illustrations. I also like the ink line "comic book" type illustrations but felt they did not go as well with the grayscale illustrations. That is a minor thing however.</p><p></p><p>Who did the illustrations on 119 and 124. Those are my favorite.</p><p></p><p>The spells and magic items are great! Some may be a bit overpowered but that is fine. I will be digging into these more deeply soon. They have inspired me to have a more magic infused campaign.</p><p></p><p>A question on one spell: Call to the Ominous Enthusiast. Duration is 1 minute per level. That seems like an extremely short time to have the demon do anything productive. Should that perhaps be an hour?</p><p></p><p>I really liked the spell failure. I wish however that Appendix V (d20 spell equivalents) would have been included with the spell descriptions and/or given the description for the Dismal Failures and Illustrious Success.</p><p>That would be a great web enhancement. Hint Hint!</p><p></p><p>I like the vat creature concept. A review said that the mechanics do not work well but that can be tweaked. A good basis is provided to develop.</p><p></p><p>I agree with Krieg about more info on Sandestins. Some adventure hooks and ideas on where to find them, trap them, etc. Web Enhancement also?</p><p></p><p>As a final recap:</p><p>Artwork 8 to 10</p><p>Layout 8</p><p>Content 10</p><p>Originality 10</p><p>Inspirational 10</p><p>Size to Cost Value 7</p><p></p><p>One question, what is a tyro? Novice, initiate? Is that a made up Vancian word?</p><p></p><p>I also had a thought if someone wanted to have a Vancian flavored game. Some expressed doubt that players would use the more fanciful spell names. Use the spell check and give the player a -2 if he uses the common name, even if accidentally like "I cast my web, er uh, Grannagin's Sticky Entanglement". Hit em with the -2 or if you prefer the carrot to the stick approach perhaps give them a +2 if they use the proper name. Players will learn quickly because they love any advantage they can get.</p></blockquote><p></p>
[QUOTE="redkobold, post: 1471455, member: 2585"] I got my copy yesterday and skimmed through it. I like it a lot and for me it gets high marks. Off of the top of my head, here are my thoughts: First the cons: I did not care for the cover and the title together. It looks like something from an occult shop. I would have rather had a painted cover like other DERPG products. The graphic design and layout left a bit to be desired. Primarily I am talking about the text boxes like page 30 and 51. For the price, I was a little surprised that it was not bigger or hard bound. No biggie however because the content is great. Now the pros: The artwork was good. I especially liked Ralph Horsley's illustrations. I also like the ink line "comic book" type illustrations but felt they did not go as well with the grayscale illustrations. That is a minor thing however. Who did the illustrations on 119 and 124. Those are my favorite. The spells and magic items are great! Some may be a bit overpowered but that is fine. I will be digging into these more deeply soon. They have inspired me to have a more magic infused campaign. A question on one spell: Call to the Ominous Enthusiast. Duration is 1 minute per level. That seems like an extremely short time to have the demon do anything productive. Should that perhaps be an hour? I really liked the spell failure. I wish however that Appendix V (d20 spell equivalents) would have been included with the spell descriptions and/or given the description for the Dismal Failures and Illustrious Success. That would be a great web enhancement. Hint Hint! I like the vat creature concept. A review said that the mechanics do not work well but that can be tweaked. A good basis is provided to develop. I agree with Krieg about more info on Sandestins. Some adventure hooks and ideas on where to find them, trap them, etc. Web Enhancement also? As a final recap: Artwork 8 to 10 Layout 8 Content 10 Originality 10 Inspirational 10 Size to Cost Value 7 One question, what is a tyro? Novice, initiate? Is that a made up Vancian word? I also had a thought if someone wanted to have a Vancian flavored game. Some expressed doubt that players would use the more fanciful spell names. Use the spell check and give the player a -2 if he uses the common name, even if accidentally like "I cast my web, er uh, Grannagin's Sticky Entanglement". Hit em with the -2 or if you prefer the carrot to the stick approach perhaps give them a +2 if they use the proper name. Players will learn quickly because they love any advantage they can get. [/QUOTE]
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