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Jack Vance Dying Earth RPG ending, Sale, Experiences?
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<blockquote data-quote="Voadam" data-source="post: 4754343" data-attributes="member: 2209"><p>Mechanically fairly simple. Off the top of my head (I expect there are mistakes in the following) roll a d6 1-3 = failure, 4-6 = success. Your attributes and skills give you a number of points to spend on rerolls depending on the appropriate mechanic check, which can also be used to make your opponent reroll if it is an opposed check. Sometimes matter of success is indicated by how extreme the roll, (i.e. succeed by the skin of your teeth or brilliantly outmaneuver your foe).</p><p></p><p>These reroll points refresh based off of different criteria such as full resting or appropriate and sometime amusing actions.</p><p></p><p>Attributes are basically persuasion, resisting persuasion, fighting offensive, fighting defense, and magic.</p><p></p><p>Each attribute has six different types of archetypes or styles so your fighting offense style might be overpowering brute strength or cunning deception or quick finesse based. Each style does better against one other style and worse against one other style.</p><p></p><p>You are expected to roleplay out the result when someone persuades you and there are vice stats as well that you roll against and are supposed to roleplay out when you succumb to them.</p><p></p><p>There are very few health levels so fighting is fairly risky.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4754343, member: 2209"] Mechanically fairly simple. Off the top of my head (I expect there are mistakes in the following) roll a d6 1-3 = failure, 4-6 = success. Your attributes and skills give you a number of points to spend on rerolls depending on the appropriate mechanic check, which can also be used to make your opponent reroll if it is an opposed check. Sometimes matter of success is indicated by how extreme the roll, (i.e. succeed by the skin of your teeth or brilliantly outmaneuver your foe). These reroll points refresh based off of different criteria such as full resting or appropriate and sometime amusing actions. Attributes are basically persuasion, resisting persuasion, fighting offensive, fighting defense, and magic. Each attribute has six different types of archetypes or styles so your fighting offense style might be overpowering brute strength or cunning deception or quick finesse based. Each style does better against one other style and worse against one other style. You are expected to roleplay out the result when someone persuades you and there are vice stats as well that you roll against and are supposed to roleplay out when you succumb to them. There are very few health levels so fighting is fairly risky. [/QUOTE]
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