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<blockquote data-quote="Mythmere" data-source="post: 1561203" data-attributes="member: 7995"><p>Tatterdemalion's Excellent Ambulatory Assistment (Expeditious retreat): Dismal Failure: The spell decreases the caster's land speed by five feet. Illustrious Success: The spell increases the caster's land speed by 40 feet rather than 30.</p><p> </p><p>Eomai's Blue Bolt (Lighting bolt): Dismal failure: The caster is knocked prone by an unexpected recoil, and slides five feet backwards. Illustrious Success: The DC of the reflex saving throw against the spell is increased by 3.</p><p> </p><p>The Cantrip of Elementary Luminescence (Light): Dismal Failure: A flare of light blinds the caster for 1d6 rounds unless he makes a reflex save at the same DC as if he had cast a spell upon himself. Illustrious success: Bright light extends for thirty feet, and dim light for another thirty feet. If the caster desires, he may dim the light back to the normal radius, but may not lessen the radius beyond normal.</p><p> </p><p>Tatterdemalion's Tentacular Teratogeny (Black Tentacles): Dismal failure: A single tentacle forms in the five-foot square in which the caster is standing. It attempts to grapple the caster, but with a grapple check modifier of half the spell's normal chance. Illustrious Success:The grapple check modifier for the tentacles is increased by 3.</p><p> </p><p>Carcuin's Dependable Fastening (Arcane Lock): Dismal failure: The caster becomes temporarily attached to the portal he is attempting to lock. Breaking free requires a strength check at DC 13. The caster's attachment to the portal will dissipate after 1d4 minutes. Another person may pull the caster free by making the strength check on his behalf, but at cost to the caster's dignity. Illustrious success: The DC to break open a door or portal affected by the spell is increased by 15 rather than by 10.</p><p> </p><p>Carcuin's Manufactory Masterpiece (Fabricate): Dismal Failure: The original materials shape themselves into a bizarre and visually unpleasant arrangement, utterly unuseful for the task at hand. Illustrious Success: The object crafted by the spell is beautiful and ornate commensurate with its nature, sporting rococo flourishes and fine details drawn from the caster's subconscious memories. It will generally function better than expected if it is put to a test, usually having 150% of such an object's normal hit points.</p><p> </p><p>Carcuin's Volumetric Diminution (Shrink Item): Dismal Failure: The item targeted by the spell emits a warbling whistle, like a teakettle, and quivers violently. If the item is held in a person's hand, he must make a Dexterity check at DC 12 to maintain his hold upon the item or he will drop it. The item will otherwise topple over or may dance or vibrate in place, depending upon its size and shape. The whistling and quivering will persist for five rounds, then subside. The sound is not damaging, but may alert malefactors or guards to the caster's presence. Illustrious success: The spell's duration is increased by an additional day per level of the caster</p></blockquote><p></p>
[QUOTE="Mythmere, post: 1561203, member: 7995"] Tatterdemalion's Excellent Ambulatory Assistment (Expeditious retreat): Dismal Failure: The spell decreases the caster's land speed by five feet. Illustrious Success: The spell increases the caster's land speed by 40 feet rather than 30. Eomai's Blue Bolt (Lighting bolt): Dismal failure: The caster is knocked prone by an unexpected recoil, and slides five feet backwards. Illustrious Success: The DC of the reflex saving throw against the spell is increased by 3. The Cantrip of Elementary Luminescence (Light): Dismal Failure: A flare of light blinds the caster for 1d6 rounds unless he makes a reflex save at the same DC as if he had cast a spell upon himself. Illustrious success: Bright light extends for thirty feet, and dim light for another thirty feet. If the caster desires, he may dim the light back to the normal radius, but may not lessen the radius beyond normal. Tatterdemalion's Tentacular Teratogeny (Black Tentacles): Dismal failure: A single tentacle forms in the five-foot square in which the caster is standing. It attempts to grapple the caster, but with a grapple check modifier of half the spell's normal chance. Illustrious Success:The grapple check modifier for the tentacles is increased by 3. Carcuin's Dependable Fastening (Arcane Lock): Dismal failure: The caster becomes temporarily attached to the portal he is attempting to lock. Breaking free requires a strength check at DC 13. The caster's attachment to the portal will dissipate after 1d4 minutes. Another person may pull the caster free by making the strength check on his behalf, but at cost to the caster's dignity. Illustrious success: The DC to break open a door or portal affected by the spell is increased by 15 rather than by 10. Carcuin's Manufactory Masterpiece (Fabricate): Dismal Failure: The original materials shape themselves into a bizarre and visually unpleasant arrangement, utterly unuseful for the task at hand. Illustrious Success: The object crafted by the spell is beautiful and ornate commensurate with its nature, sporting rococo flourishes and fine details drawn from the caster's subconscious memories. It will generally function better than expected if it is put to a test, usually having 150% of such an object's normal hit points. Carcuin's Volumetric Diminution (Shrink Item): Dismal Failure: The item targeted by the spell emits a warbling whistle, like a teakettle, and quivers violently. If the item is held in a person's hand, he must make a Dexterity check at DC 12 to maintain his hold upon the item or he will drop it. The item will otherwise topple over or may dance or vibrate in place, depending upon its size and shape. The whistling and quivering will persist for five rounds, then subside. The sound is not damaging, but may alert malefactors or guards to the caster's presence. Illustrious success: The spell's duration is increased by an additional day per level of the caster [/QUOTE]
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