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Jack's of all trades classes: extinct? and "to bard or not to bard?"
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<blockquote data-quote="deathdonut" data-source="post: 4144803" data-attributes="member: 62072"><p>I think you'll finally find the option you are looking for, but it wont be in the bard class.</p><p></p><p>Bards (as previously mentioned) are going to be another leader type. They'll likely make the group better in almost all ways, but they probably won't fill multiple roles in the sense you are looking for.</p><p></p><p>Likewise, I don't think the "half level for all skills" rule is going to make that much difference for you. Keep in mind that a player who is trained in a skill is the equivalent of someone 10 levels above him who is untrained. That's a HUGE disparity and while it might mean that your level 20 mage will be able to keep your party alive by hunting game, he will not be a substitute for the Ranger when it comes to tracking the level 20 quarry.</p><p></p><p>I think what you'll find is much more flexibility when it comes to customizing your character to fill the holes. Spending a single feat is all that is needed to fill your party's need for opening locks or disarming traps. Spending a reasonably few of your resources in the direction of multiclassing will probably give you access to mage or cleric rituals that will actually make a difference at all levels rather than being able to throw a 1d4+1 magic missile with your level 18 warrior (once he removes his armor).</p><p></p><p>They've also announced some hybrid options as previously mentioned by the druid, but if you're looking to fill substantial gaps in your party, keep an eye on the feats and multiclassing options.</p></blockquote><p></p>
[QUOTE="deathdonut, post: 4144803, member: 62072"] I think you'll finally find the option you are looking for, but it wont be in the bard class. Bards (as previously mentioned) are going to be another leader type. They'll likely make the group better in almost all ways, but they probably won't fill multiple roles in the sense you are looking for. Likewise, I don't think the "half level for all skills" rule is going to make that much difference for you. Keep in mind that a player who is trained in a skill is the equivalent of someone 10 levels above him who is untrained. That's a HUGE disparity and while it might mean that your level 20 mage will be able to keep your party alive by hunting game, he will not be a substitute for the Ranger when it comes to tracking the level 20 quarry. I think what you'll find is much more flexibility when it comes to customizing your character to fill the holes. Spending a single feat is all that is needed to fill your party's need for opening locks or disarming traps. Spending a reasonably few of your resources in the direction of multiclassing will probably give you access to mage or cleric rituals that will actually make a difference at all levels rather than being able to throw a 1d4+1 magic missile with your level 18 warrior (once he removes his armor). They've also announced some hybrid options as previously mentioned by the druid, but if you're looking to fill substantial gaps in your party, keep an eye on the feats and multiclassing options. [/QUOTE]
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Jack's of all trades classes: extinct? and "to bard or not to bard?"
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