Jacksonville, FL

I've got a couple ideas I'd like to run, and I'm looking to get a group together, probably Sundays, for one of them (in the Regency area). Which ever idea gets the most interest I would probably go with.

One, a Pathfinder/3.5 mix. (Basically Pathfinder, but you're allowed to use 3.5 source material IF it hasn't been updated yet, i.e. splatbooks, etc., but I reserve the right to veto any crazy broken crap from 3.5...just don't munchkin and it'll be all good.) It would be set in Forgotten Realms with a lot of Planescape mixed in as you hop through the planes and, yes, Sigil is one of the cities involved. Time-wise, for those of you who've been following FR, the story begins ten years before the death of Mystra and the Spellplague, in the Coldlands of Damara. It's a game I've tried to run with a previous group that never got going, so it's been bouncing around in my head for a while.

The other idea I have is a D20 Modern zombie apocalypse game that eventually becomes a Fallout-style post-apocalypse. This story is fresher in my head, so I'm a bit more excited, if less prepared for it. It starts World War Z style, "survive the madness", wherein the PCs escape to underground shelters...that's more or less the first five levels...once safe, the govt decides to nuke the land to clear out the infection. Unfortunately, while the blasts take out the undead, the radiation does something quite different than killing them. The game continues years later when the heroes venture forth to the wastes at that point.

I haven't GM'd in a while, but I've kept up to date on my reading, so there shouldn't be too many flukes. I am a pretty "go with the flow" guy when it comes to running things, and I try to twist the details of the story to incorporate my players' backstories and such within it.
 

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