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Jacques/Grahame Inspired Races
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<blockquote data-quote="Mark Chance" data-source="post: 3539470" data-attributes="member: 2795"><p><strong>Catt (Version 1)</strong></p><p></p><p>Here's the next roughly-drafted race:</p><p></p><p><strong><span style="color: lime">Catt</span> (Version 1)</strong></p><p></p><p><strong>Ability Scores:</strong> -4 Strength, +2 Dexterity, +2 Wisdom. Catts are physically weak due to their size, but they are agile and perceptive.</p><p></p><p><strong>Automatic Languages:</strong> Common and Catt. <strong>Bonus Languages:</strong> Any (other than secret languages, such as Druidic).</p><p></p><p><strong>Bonus Feats:</strong> At 1st-level, a catt chooses a bonus feat from the following list: Acrobatic, Agile, Alertness, or Stealthy.</p><p></p><p><strong>Favored Class:</strong> Ranger. A multiclass catt's ranger class does not count when determining whether he takes an experience point penalty for multiclassing.</p><p></p><p><strong>Movement:</strong> A catt's base land speed is 20 feet.</p><p></p><p><strong>Natural Attacks:</strong> Catts can attack with their claws and teeth. His claws are his primary attack. A catt's bite inflicts 1d2 points of damage (plus the catt's Strength bonus). He can make two claw attacks and a bite attack with a full attack. The bite suffers a -5 attack roll penalty. A catt's bite inflict 1d3 points of damage (plus one-half the catt's Strength bonus).</p><p></p><p><strong>Senses:</strong> Catts have an acute sense of smell, good eyesight, and good hearing.</p><p style="margin-left: 20px"><strong>Low-Light Vision:</strong> Catts have superior low-light vision, enabling them to see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. Catts are are color-blind in such dimly illuminated conditions, but not in bright light.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Scent:</strong> A catt has the normal scent extraordinary ability.</p> <p style="margin-left: 20px"></p><p><strong>Size:</strong> Catts are Tiny creatures. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Stealth checks to hide, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium characters. As a Tiny creature, a catt has a space of 2-1/2 feet and a reach of 0 feet. He must move into the space of a creature size Small or larger in order to make a melee attack (thus provoking an attack of opportunity).</p><p></p><p><strong>Skills:</strong> A catt can acquire ranks in Acrobatics, Climb, Jump, and Stealth even if the skill in question is not a class skill. If Acrobatics, Climb, Jump, or Stealth is a cross-class skill, the catt is still limited to (character level+3)/2 ranks in the skill. Catts have a +2 racial bonus on Climb and Stealth checks and a +6 racial bonus on Jump checks. Catts have a +6 racial bonus on Acrobatics checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. In areas of tall grass or heavy undergrowth, the Stealth bonus rises to +4 when hiding.</p><p></p><p><strong>Spell-Like Abilities:</strong> 1/day - <em>detect secret doors, feather fall</em>. Caster level equals character level.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3539470, member: 2795"] [b]Catt (Version 1)[/b] Here's the next roughly-drafted race: [b][color=lime]Catt[/color] (Version 1)[/b] [b]Ability Scores:[/b] -4 Strength, +2 Dexterity, +2 Wisdom. Catts are physically weak due to their size, but they are agile and perceptive. [b]Automatic Languages:[/b] Common and Catt. [b]Bonus Languages:[/b] Any (other than secret languages, such as Druidic). [b]Bonus Feats:[/b] At 1st-level, a catt chooses a bonus feat from the following list: Acrobatic, Agile, Alertness, or Stealthy. [b]Favored Class:[/b] Ranger. A multiclass catt's ranger class does not count when determining whether he takes an experience point penalty for multiclassing. [b]Movement:[/b] A catt's base land speed is 20 feet. [b]Natural Attacks:[/b] Catts can attack with their claws and teeth. His claws are his primary attack. A catt's bite inflicts 1d2 points of damage (plus the catt's Strength bonus). He can make two claw attacks and a bite attack with a full attack. The bite suffers a -5 attack roll penalty. A catt's bite inflict 1d3 points of damage (plus one-half the catt's Strength bonus). [b]Senses:[/b] Catts have an acute sense of smell, good eyesight, and good hearing. [indent][b]Low-Light Vision:[/b] Catts have superior low-light vision, enabling them to see four times as far as a human in starlight, moonlight, torchlight, and similar conditions of shadowy illumination. Catts are are color-blind in such dimly illuminated conditions, but not in bright light. [b]Scent:[/b] A catt has the normal scent extraordinary ability. [/indent][b]Size:[/b] Catts are Tiny creatures. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Stealth checks to hide, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium characters. As a Tiny creature, a catt has a space of 2-1/2 feet and a reach of 0 feet. He must move into the space of a creature size Small or larger in order to make a melee attack (thus provoking an attack of opportunity). [b]Skills:[/b] A catt can acquire ranks in Acrobatics, Climb, Jump, and Stealth even if the skill in question is not a class skill. If Acrobatics, Climb, Jump, or Stealth is a cross-class skill, the catt is still limited to (character level+3)/2 ranks in the skill. Catts have a +2 racial bonus on Climb and Stealth checks and a +6 racial bonus on Jump checks. Catts have a +6 racial bonus on Acrobatics checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. In areas of tall grass or heavy undergrowth, the Stealth bonus rises to +4 when hiding. [b]Spell-Like Abilities:[/b] 1/day - [i]detect secret doors, feather fall[/i]. Caster level equals character level. [/QUOTE]
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