Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jacques/Grahame Inspired Races
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mark Chance" data-source="post: 3539729" data-attributes="member: 2795"><p><strong>Mol (Version 1)</strong></p><p></p><p>No campaign inspired by Brian Jacques and Kenneth Grahame would be complete with a humanoid mole:</p><p></p><p><span style="color: lime"><strong>Mol</strong></span><strong> (Version 1)</strong></p><p></p><p><strong>Ability Scores:</strong> -2 Strength, +2 Intelligence, -2 Wisdom. Mols are physically weak, although not as much as one would expect based on their size. They are clever but tend to be short-sighted (both mentally and physically).</p><p></p><p><strong>Automatic Languages:</strong> Common and Mol. <strong>Bonus Languages:</strong> Any (other than secret languages, such as Druidic).</p><p></p><p><strong>Bonus Feats:</strong> At 1st-level, a mol chooses a bonus feat from the following list: Athletic, Improved Initiative, Investigator, or Self-Sufficient.</p><p></p><p><strong>Favored Class:</strong> Bard. A multiclass mol's bard class does not count when determining whether he takes an experience point penalty for multiclassing.</p><p></p><p><strong>Movement:</strong> A mol's base land speed is 10 feet. A mol has a burrow speed of 10 feet. He can tunnel through dirt, but not through rock. A mol cannot charge or run while burrowing. He may leave behind tunnels other creatures can use even when burrowing at full speed.</p><p></p><p><strong>Senses:</strong> Mols have acute senses of smell and touch, but extremely poor eyesight.</p><p style="margin-left: 20px"><strong>Notice:</strong> A mol suffers a -2 racial penalty on Notice checks to spot. Furthermore, range penalties for such checks are doubled (-1 per 5 feet of distance). Mols are color-blind.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Protected Eyes:</strong> A mol's eyes are almost entirely covered with thick lids. While this hampers the mol's visual acuity, it also protects his sense of sight. A mol has a +4 racial bonus to saving throws against gaze attacks, visual effects, illusions, and other attack forms that rely on sight.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Scent:</strong> A mol's sense of smell is especially acute. He has the normal scent extraordinary ability.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Tremorsense (5 Feet):</strong> Mols have tremorsense with a 5-foot range. A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range. A mol's tremorsense doesn't function in the water. If no straight path exists through the ground from the mol to those that he's sensing, then the range defines the maximum distance of the shortest indirect path. The mol must himself be in contact with the ground, and the creatures sensed must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for the mol to detect them.</p><p><strong>Size:</strong> Mols are Tiny creatures. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Stealth checks to hide, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium characters. As a Tiny creature, a mol has a space of 2-1/2 feet and a reach of 0 feet. He must move into the space of a creature size Small or larger in order to make a melee attack (thus provoking an attack of opportunity).</p><p></p><p><strong>Skills:</strong> A mol can acquire ranks in Knowledge (dungeoneering), Perform, Search, and Swim even if the skill in question is not a class skill. If Knowledge (dungeoneering), Perform, Search, or Swim is a cross-class skill, the mol is still limited to (character level+3)/2 ranks in the skill. Mols are proficient swimmers. They receive a +4 racial bonus on Swim checks.</p><p></p><p><strong>Spell-Like Abilities:</strong> 1/day - <em>soften earth and stone</em>. Caster level equals character level.</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 3539729, member: 2795"] [b]Mol (Version 1)[/b] No campaign inspired by Brian Jacques and Kenneth Grahame would be complete with a humanoid mole: [color=lime][b]Mol[/b][/color][b] (Version 1)[/b] [b]Ability Scores:[/b] -2 Strength, +2 Intelligence, -2 Wisdom. Mols are physically weak, although not as much as one would expect based on their size. They are clever but tend to be short-sighted (both mentally and physically). [b]Automatic Languages:[/b] Common and Mol. [b]Bonus Languages:[/b] Any (other than secret languages, such as Druidic). [b]Bonus Feats:[/b] At 1st-level, a mol chooses a bonus feat from the following list: Athletic, Improved Initiative, Investigator, or Self-Sufficient. [b]Favored Class:[/b] Bard. A multiclass mol's bard class does not count when determining whether he takes an experience point penalty for multiclassing. [b]Movement:[/b] A mol's base land speed is 10 feet. A mol has a burrow speed of 10 feet. He can tunnel through dirt, but not through rock. A mol cannot charge or run while burrowing. He may leave behind tunnels other creatures can use even when burrowing at full speed. [b]Senses:[/b] Mols have acute senses of smell and touch, but extremely poor eyesight. [indent][b]Notice:[/b] A mol suffers a -2 racial penalty on Notice checks to spot. Furthermore, range penalties for such checks are doubled (-1 per 5 feet of distance). Mols are color-blind. [b]Protected Eyes:[/b] A mol's eyes are almost entirely covered with thick lids. While this hampers the mol's visual acuity, it also protects his sense of sight. A mol has a +4 racial bonus to saving throws against gaze attacks, visual effects, illusions, and other attack forms that rely on sight. [b]Scent:[/b] A mol's sense of smell is especially acute. He has the normal scent extraordinary ability. [b]Tremorsense (5 Feet):[/b] Mols have tremorsense with a 5-foot range. A creature with tremorsense automatically senses the location of anything that is in contact with the ground and within range. A mol's tremorsense doesn't function in the water. If no straight path exists through the ground from the mol to those that he's sensing, then the range defines the maximum distance of the shortest indirect path. The mol must himself be in contact with the ground, and the creatures sensed must be moving. As long as the other creatures are taking physical actions, including casting spells with somatic components, they’re considered moving; they don’t have to move from place to place for the mol to detect them.[/indent] [b]Size:[/b] Mols are Tiny creatures. +2 bonus to Armor Class, +2 bonus on attack rolls, +8 bonus on Stealth checks to hide, -8 penalty on grapple checks, lifting and carrying limits 1/2 those of Medium characters. As a Tiny creature, a mol has a space of 2-1/2 feet and a reach of 0 feet. He must move into the space of a creature size Small or larger in order to make a melee attack (thus provoking an attack of opportunity). [b]Skills:[/b] A mol can acquire ranks in Knowledge (dungeoneering), Perform, Search, and Swim even if the skill in question is not a class skill. If Knowledge (dungeoneering), Perform, Search, or Swim is a cross-class skill, the mol is still limited to (character level+3)/2 ranks in the skill. Mols are proficient swimmers. They receive a +4 racial bonus on Swim checks. [b]Spell-Like Abilities:[/b] 1/day - [i]soften earth and stone[/i]. Caster level equals character level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Jacques/Grahame Inspired Races
Top