Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Jakandor
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gus L" data-source="post: 9555991" data-attributes="member: 7045072"><p>Thanks for finding this thing. </p><p></p><p>I took a look at the three books, and while some of the basic ideas seem interesting enough as a sword & sorcery/pulp fantasy style setting there was also a lot ... and a lot of it seemed pretty mediocre and it has that 2E/3E quality of just being too much. Rules and options maximalism. Not something I would use now, but were I playing much in 92-93, it would have seemed pretty cool.</p><p></p><p>It reminds me in a way of my personal favorite late TSR bit of unremembered content: Dragon Mountain ... an enormous boxed set mega-dungeon (with a rather extensive 2e railroad style intro). I should add that at the time it was well received, was reprinted in 2018, and won awards, but I don't ever hear about it these days. From the Wikipedia article on Dragon Mountain you can get an idea of the scope:</p><p></p><p><a href="https://en.wikipedia.org/wiki/Dragon_Mountain_(Dungeons_%26_Dragons)" target="_blank">"The box includes six poster-sized maps, half of which are tactical displays of village and battlefield settings, while the rest detail the three-levels of the mountain's interior. Six cardstock mini-maps show self-contained sections of the mountain that can be attached to the poster maps at various locations or simply set aside."</a></p><p></p><p>Of course when you actually read dragon mountain it's so big that the keys can't catch up to these poster sized maps. So what you get is a series of humanoid lairs. It's a scope vs. content issue that one sees in most really large mega-dungeons, but in Dragon Mountain at least the humanoids have actual factions that a party could exploit... I think Arden Vul is the only thing that gets close to sufficient conceptual density and content for this scale ... and well ... Arden Vul is a unique thing. Anyway...</p><p></p><p>I think a bit about the mid-90's era of D&D and how it's sort of both the natural evolution of what I see as the TSR Gygax/sensibility in game design - adding more, making rules more granular, always seeming to aim towards a complete fantasy world simulation rather then a "game". There's something appealing about it, but I suspect that in practice it leads to all the cliches about bad 90's heartbreaker games...</p></blockquote><p></p>
[QUOTE="Gus L, post: 9555991, member: 7045072"] Thanks for finding this thing. I took a look at the three books, and while some of the basic ideas seem interesting enough as a sword & sorcery/pulp fantasy style setting there was also a lot ... and a lot of it seemed pretty mediocre and it has that 2E/3E quality of just being too much. Rules and options maximalism. Not something I would use now, but were I playing much in 92-93, it would have seemed pretty cool. It reminds me in a way of my personal favorite late TSR bit of unremembered content: Dragon Mountain ... an enormous boxed set mega-dungeon (with a rather extensive 2e railroad style intro). I should add that at the time it was well received, was reprinted in 2018, and won awards, but I don't ever hear about it these days. From the Wikipedia article on Dragon Mountain you can get an idea of the scope: [URL='https://en.wikipedia.org/wiki/Dragon_Mountain_(Dungeons_%26_Dragons)']"The box includes six poster-sized maps, half of which are tactical displays of village and battlefield settings, while the rest detail the three-levels of the mountain's interior. Six cardstock mini-maps show self-contained sections of the mountain that can be attached to the poster maps at various locations or simply set aside."[/URL] Of course when you actually read dragon mountain it's so big that the keys can't catch up to these poster sized maps. So what you get is a series of humanoid lairs. It's a scope vs. content issue that one sees in most really large mega-dungeons, but in Dragon Mountain at least the humanoids have actual factions that a party could exploit... I think Arden Vul is the only thing that gets close to sufficient conceptual density and content for this scale ... and well ... Arden Vul is a unique thing. Anyway... I think a bit about the mid-90's era of D&D and how it's sort of both the natural evolution of what I see as the TSR Gygax/sensibility in game design - adding more, making rules more granular, always seeming to aim towards a complete fantasy world simulation rather then a "game". There's something appealing about it, but I suspect that in practice it leads to all the cliches about bad 90's heartbreaker games... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Jakandor
Top