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<blockquote data-quote="herald" data-source="post: 11277" data-attributes="member: 1112"><p><strong>Nicest editor I ever wrote to.</strong></p><p></p><p>Back in Dragon's 1e heyday, I wrote a character concept for the game. It was a split class thief concept similar to the thief acrobat, but it was called the thief/mountebank, basically a D&D con man. I had charts and special abilities and had all the crunchy bits worked out. I was about 18 or 19 years old at the time. </p><p></p><p>So, happy in my new creation, I sent of my creation, (fresh of my Panasonic dot matrix printer) with a return address envelope. </p><p></p><p>When I got a envelope back. (Fat with the material that I wrote) I knew that it was rejected. Feeling kinda bummed, I opened it up, it was a standard boilerplate rejection letter from Dragon this a check list of why it wasn't accepted. The one that was check was something like, "Not looking for this type of material at this time."</p><p></p><p>But I was hearted by the foot notes that Rodger put at the bottom of the material. He had taken time to show me what worked and what didn't work. I believe if my memory servers that he suggested not doing the split class thing and rewriting it as a NPC class. He also mentioned that he would be glad to review it again after I made these changes. </p><p></p><p>Well needless to say, I never got back to him again, By the time that I had time to work on it, second addition was primed to come out and I could see the way the wind was blowing for Dragon. I vowed to always keep the rejection letter from Dragon, but sadly like most things you keep safe and secure, it is now long forgotten somewhere, undoubtedly in a land fill or recycled. Still it was a memory that I will hold onto as my small attempt to enter the world of game publishing.</p><p></p><p>I would like to meet Roger if I could for taking the time to carefully judge the work of an amateur and thoughtfully comment on how to improve one's work.</p></blockquote><p></p>
[QUOTE="herald, post: 11277, member: 1112"] [b]Nicest editor I ever wrote to.[/b] Back in Dragon's 1e heyday, I wrote a character concept for the game. It was a split class thief concept similar to the thief acrobat, but it was called the thief/mountebank, basically a D&D con man. I had charts and special abilities and had all the crunchy bits worked out. I was about 18 or 19 years old at the time. So, happy in my new creation, I sent of my creation, (fresh of my Panasonic dot matrix printer) with a return address envelope. When I got a envelope back. (Fat with the material that I wrote) I knew that it was rejected. Feeling kinda bummed, I opened it up, it was a standard boilerplate rejection letter from Dragon this a check list of why it wasn't accepted. The one that was check was something like, "Not looking for this type of material at this time." But I was hearted by the foot notes that Rodger put at the bottom of the material. He had taken time to show me what worked and what didn't work. I believe if my memory servers that he suggested not doing the split class thing and rewriting it as a NPC class. He also mentioned that he would be glad to review it again after I made these changes. Well needless to say, I never got back to him again, By the time that I had time to work on it, second addition was primed to come out and I could see the way the wind was blowing for Dragon. I vowed to always keep the rejection letter from Dragon, but sadly like most things you keep safe and secure, it is now long forgotten somewhere, undoubtedly in a land fill or recycled. Still it was a memory that I will hold onto as my small attempt to enter the world of game publishing. I would like to meet Roger if I could for taking the time to carefully judge the work of an amateur and thoughtfully comment on how to improve one's work. [/QUOTE]
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