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James Wyatt + FR!?
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<blockquote data-quote="A'koss" data-source="post: 3821870" data-attributes="member: 840"><p>Although getting a little off-topic, it does touch upon something I hope they address in 4e.</p><p></p><p>My answer is to the question is - Why shouldn't he, if it's only going to take 5 minutes out his day? Teleport w/o error in, salt the earth the goblins, teleport back... then go have breakfast. </p><p></p><p>If you curtail just 2 things with spellcasters - <em>teleportation & divination</em>, then you take away the bulk of the strain HL NPC characters can put on a campaign setting. Because if they have to rely on conventional means of gathering information (spies, informants, runners & rumors - all of varying levels of reliability) and actually having to travel the intervening distance between points A & B, then there is far, <em>far</em> more incentive to have others deal with "smaller" issues. </p><p></p><p>HL characters will always have to be wary of being led away to deal with decoy problems, while a real threat strikes at thier homes. If you know it's going to take days or weeks before you'll be able to return home again, you can bet they'll be very discriminating about what what problems they do decide to go after...</p></blockquote><p></p>
[QUOTE="A'koss, post: 3821870, member: 840"] Although getting a little off-topic, it does touch upon something I hope they address in 4e. My answer is to the question is - Why shouldn't he, if it's only going to take 5 minutes out his day? Teleport w/o error in, salt the earth the goblins, teleport back... then go have breakfast. If you curtail just 2 things with spellcasters - [I]teleportation & divination[/I], then you take away the bulk of the strain HL NPC characters can put on a campaign setting. Because if they have to rely on conventional means of gathering information (spies, informants, runners & rumors - all of varying levels of reliability) and actually having to travel the intervening distance between points A & B, then there is far, [I]far[/I] more incentive to have others deal with "smaller" issues. HL characters will always have to be wary of being led away to deal with decoy problems, while a real threat strikes at thier homes. If you know it's going to take days or weeks before you'll be able to return home again, you can bet they'll be very discriminating about what what problems they do decide to go after... [/QUOTE]
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