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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6175711" data-attributes="member: 6668292"><p>I thought it might be (and thus my name in the title). But, I'm planning on giving 4e a fair shot, so all tips appreciated.</p><p></p><p>I doubt they'll be buying it, and I don't really want to ask them when they're providing everything but the DDI account for me. But, I'll likely reference a lot of stuff online, and/or bring questions to EN World.</p><p></p><p>Good stuff, and noted so far.</p><p></p><p>I plan on letting them use my DDI account to make / print the characters, so the errata should be automatically applied. However, I know that some of them prefer books, so I might need to make sure they're okay with any changes between the old text and the DDI errata. I do plan on using the errata, though.</p><p></p><p>Also, since I didn't mention it, I know one player wants to be a gnome psion or something, and I think another player would like to be some sort of orc archer (but not Ranger). I'm not sure on the specifics, but I think they'll be recreating characters that they've used before (though their past will likely be based on the last campaign they played in, with modifications).</p><p></p><p>I might look into this a little bit, but my RPG has a system very similar to skill challenges (X successes before 3 failures to resolve a scene). I'll likely read over the rules so I can get a feel for the nuances of 4e (like the advantage stuff you've mentioned here), but overall I think I can run scenes using the skill challenge system more than adequately (my players like my skill challenge system for my RPG).</p><p></p><p>Good to note. I think I might speed through levels 1-2 then. Maybe 1 level per session to begin with.</p><p></p><p>Yeah, I see XP as primarily a pacing mechanism, so I might keep an eye on the book's recommendations for XP (something I stayed vehemently away from in my 3.X games), but keep that behind the curtain and level them based on what feels right for this group (which will undoubtedly be different than my normal group). I'm not sure my 8-12 hours would be equal to yours, as I tend to have less fights in my games, but since combat seems to be a strength of 4e, I'll likely increase the rate at which they happen.</p><p></p><p>Gnome psion (noble, I think?) with some sort of connection to the Feywild, and a dumb orc archer of some type (I think). I don't know much, but your advice of run with their hooks is natural for me. I might run some specifics by you as I know more, but the advice here is good in general for this game, I think.</p><p></p><p>Oh, I like that. I remember you using a skill challenge with your chaos Sorcerer to upgrade an item at one point after a combat, too. I could definitely go about some sort of upgrade system with skill challenges along the way. I think I like that conceptually better than Wish Lists, and I like that it came from a 4e source (since I'm trying to stick close to 4e rules, rather than house rule a lot). Thanks for bringing that up.</p><p></p><p>My players have a battle map that you can use markers on, so I'll be trying that. However, the specifics (for combat dynamics) given above are helpful; thanks. I think that I, too, will use game tokens, not miniatures (as none of us own any). I might print off small head shots and put them on cardboard disks for the players, that way they can easily see the party on the map, if nothing else.</p><p></p><p>I'm pretty aware of your take on keywords, so I think I'll try to keep that in mind. I will do my best to not forget what's what on the map, and make sure to convey as much to the players. I'll also attempt a more "do fun stuff" approach with Page 42 and stunts as appropriate to the strong 4e characters and the more cinematic, less simulation style that I plan to aim for.</p><p></p><p>Awesome input. Thanks.</p><p></p><p>Okay, I'll aim for RAW. Side question: does "RAW" in your reply include only going for what the XP budgets give me to work with?</p><p></p><p>Right, but if I were to build a Warlord, the character can't attack (as it's fully meta), and thus I'd want to make it a "lazylord" build in order to get maximum effect for just 2 PCs, wouldn't I?</p><p></p><p>Good things to note; thanks again.</p><p></p><p>Downloaded. I'll look it over tonight, most likely. Thanks for the reply, pemerton. I appreciate it. I might ping you if I have more questions, if that's okay with you. And, of course, if anyone else wants to kick in, I'm open to tips.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6175711, member: 6668292"] I thought it might be (and thus my name in the title). But, I'm planning on giving 4e a fair shot, so all tips appreciated. I doubt they'll be buying it, and I don't really want to ask them when they're providing everything but the DDI account for me. But, I'll likely reference a lot of stuff online, and/or bring questions to EN World. Good stuff, and noted so far. I plan on letting them use my DDI account to make / print the characters, so the errata should be automatically applied. However, I know that some of them prefer books, so I might need to make sure they're okay with any changes between the old text and the DDI errata. I do plan on using the errata, though. Also, since I didn't mention it, I know one player wants to be a gnome psion or something, and I think another player would like to be some sort of orc archer (but not Ranger). I'm not sure on the specifics, but I think they'll be recreating characters that they've used before (though their past will likely be based on the last campaign they played in, with modifications). I might look into this a little bit, but my RPG has a system very similar to skill challenges (X successes before 3 failures to resolve a scene). I'll likely read over the rules so I can get a feel for the nuances of 4e (like the advantage stuff you've mentioned here), but overall I think I can run scenes using the skill challenge system more than adequately (my players like my skill challenge system for my RPG). Good to note. I think I might speed through levels 1-2 then. Maybe 1 level per session to begin with. Yeah, I see XP as primarily a pacing mechanism, so I might keep an eye on the book's recommendations for XP (something I stayed vehemently away from in my 3.X games), but keep that behind the curtain and level them based on what feels right for this group (which will undoubtedly be different than my normal group). I'm not sure my 8-12 hours would be equal to yours, as I tend to have less fights in my games, but since combat seems to be a strength of 4e, I'll likely increase the rate at which they happen. Gnome psion (noble, I think?) with some sort of connection to the Feywild, and a dumb orc archer of some type (I think). I don't know much, but your advice of run with their hooks is natural for me. I might run some specifics by you as I know more, but the advice here is good in general for this game, I think. Oh, I like that. I remember you using a skill challenge with your chaos Sorcerer to upgrade an item at one point after a combat, too. I could definitely go about some sort of upgrade system with skill challenges along the way. I think I like that conceptually better than Wish Lists, and I like that it came from a 4e source (since I'm trying to stick close to 4e rules, rather than house rule a lot). Thanks for bringing that up. My players have a battle map that you can use markers on, so I'll be trying that. However, the specifics (for combat dynamics) given above are helpful; thanks. I think that I, too, will use game tokens, not miniatures (as none of us own any). I might print off small head shots and put them on cardboard disks for the players, that way they can easily see the party on the map, if nothing else. I'm pretty aware of your take on keywords, so I think I'll try to keep that in mind. I will do my best to not forget what's what on the map, and make sure to convey as much to the players. I'll also attempt a more "do fun stuff" approach with Page 42 and stunts as appropriate to the strong 4e characters and the more cinematic, less simulation style that I plan to aim for. Awesome input. Thanks. Okay, I'll aim for RAW. Side question: does "RAW" in your reply include only going for what the XP budgets give me to work with? Right, but if I were to build a Warlord, the character can't attack (as it's fully meta), and thus I'd want to make it a "lazylord" build in order to get maximum effect for just 2 PCs, wouldn't I? Good things to note; thanks again. Downloaded. I'll look it over tonight, most likely. Thanks for the reply, pemerton. I appreciate it. I might ping you if I have more questions, if that's okay with you. And, of course, if anyone else wants to kick in, I'm open to tips. [/QUOTE]
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