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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="Jhaelen" data-source="post: 6175753" data-attributes="member: 46713"><p>Two comments:</p><p></p><p>I'd avoid Solos for a group of two pcs. Basically an Elite is already what a Solo would be for a normal-sized party. Once they've earned a few levels using a low-level Solo is an option but still inferior to using an Elite. Adding minions or environmental hazards/traps to such an encounter is also much less important for a party of two.</p><p>Unless you want to 'play' the 'lazy warlord' yourself, I'd suggest designing it as a companion character that can be controlled by one of the players.</p><p></p><p>Regarding the wish-list: I wouldn't ask them for concrete items. Instead, ask them to describe in more general terms what kind of items they'd like to have, then choose them yourself. Give them access to the 'Transfer Enchantment' ritual in some way to have more freedom in picking items and placing them in a way that makes sense thematically. I also have a strong preference for using inherent bonuses, so you and the players can concentrate on the 'fun' aspects of magic items rather than using them as a mathematical crutch.</p><p></p><p>Apart from that, I wish you good luck and most importantly: Have fun!</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6175753, member: 46713"] Two comments: I'd avoid Solos for a group of two pcs. Basically an Elite is already what a Solo would be for a normal-sized party. Once they've earned a few levels using a low-level Solo is an option but still inferior to using an Elite. Adding minions or environmental hazards/traps to such an encounter is also much less important for a party of two. Unless you want to 'play' the 'lazy warlord' yourself, I'd suggest designing it as a companion character that can be controlled by one of the players. Regarding the wish-list: I wouldn't ask them for concrete items. Instead, ask them to describe in more general terms what kind of items they'd like to have, then choose them yourself. Give them access to the 'Transfer Enchantment' ritual in some way to have more freedom in picking items and placing them in a way that makes sense thematically. I also have a strong preference for using inherent bonuses, so you and the players can concentrate on the 'fun' aspects of magic items rather than using them as a mathematical crutch. Apart from that, I wish you good luck and most importantly: Have fun! [/QUOTE]
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