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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6175986" data-attributes="member: 6668292"><p>I appreciate the help.</p><p></p><p>I'm sort of naturally an improvisational GM, so this will help a lot. Thank you. I do plan to pull a lot of monster stats from my DDI account, but if I ever need something quick on the fly, this will help out.</p><p></p><p>Oh, also very helpful. Thank you for this (XP sent your way!).</p><p></p><p>I'm not sure if I'd have the players narrate the "why" of it, but the "eat an attack" thing might work out for my group if there are only two of them. Thanks for the idea for that. I'm tempted to use the rolling CA, but it might be just a shy too fiddly, and I am trying not to change too many 4e rules.</p><p></p><p>That's a good idea. I specifically didn't want them to have two characters each (so they could focus on RPing their one character), but having a sort of minion is a decent thought. The "force construct" idea is particularly good, as there's no new character there to RP, and it just enhances the Psion's abilities.</p><p></p><p>Potentially some sort of orc archer, but that's only about 50%. The other two potential players haven't played before, so I don't know. When we do make characters, it will be as a group, and I'll likely advise they have a well-rounded group, but I don't think I'll force it. Any thoughts on the 4-person group? I'll ask for more about a 2-person group if that turns out to be the case, and when I know what the other player will be using.</p><p></p><p>I think I will use them. I tend to like what they add. I'm avoiding too much deviation from 4e RAW, and I don't want to make things too complex, but these seem worth adding.</p><p></p><p>Hmm, I hadn't been planning on having the "stats" out there for leveraging the terrain; it seems like there are too many ways to do so to have them all covered without it taking up a ton of my time. It is something I'll think about, though. Regardless, whether or not I write it all down, I do plan to tell players what the effect will be if they plan to use something ("kicking the burning cauldron over can be done once, is a standard action, attacks at +5, hits this area if you kick it from here, and does this much damage").</p><p></p><p>The rest is all very helpful. I do like the idea of mid-combat hazards for everyone. That could be really fun is used sparingly.</p><p></p><p>I likely won't keep the specifics above too much in mind, and try keeping to my usual skill challenge approach to start with (which is a combination of "no" for failures" and "yes, and" or "yes, but" on success, until the skill challenge is resolved). </p><p></p><p>Yep, all of this I can see happening with my method. One way or another, I might end up similarly to where you do.</p><p></p><p>Okay, thanks for the heads up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I don't have one, and I appreciate the offer, but you don't need to do that! That's very generous of you, though. I'd feel a bit odd having you send me one when I haven't even started out yet. However, since it seems that important, I'll look into borrowing one (from somewhere, I'm not sure I know anyone with it) or buying one. Any suggested sections for it in particular that are that helpful?</p><p></p><p>Thanks again. I appreciate it.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6175986, member: 6668292"] I appreciate the help. I'm sort of naturally an improvisational GM, so this will help a lot. Thank you. I do plan to pull a lot of monster stats from my DDI account, but if I ever need something quick on the fly, this will help out. Oh, also very helpful. Thank you for this (XP sent your way!). I'm not sure if I'd have the players narrate the "why" of it, but the "eat an attack" thing might work out for my group if there are only two of them. Thanks for the idea for that. I'm tempted to use the rolling CA, but it might be just a shy too fiddly, and I am trying not to change too many 4e rules. That's a good idea. I specifically didn't want them to have two characters each (so they could focus on RPing their one character), but having a sort of minion is a decent thought. The "force construct" idea is particularly good, as there's no new character there to RP, and it just enhances the Psion's abilities. Potentially some sort of orc archer, but that's only about 50%. The other two potential players haven't played before, so I don't know. When we do make characters, it will be as a group, and I'll likely advise they have a well-rounded group, but I don't think I'll force it. Any thoughts on the 4-person group? I'll ask for more about a 2-person group if that turns out to be the case, and when I know what the other player will be using. I think I will use them. I tend to like what they add. I'm avoiding too much deviation from 4e RAW, and I don't want to make things too complex, but these seem worth adding. Hmm, I hadn't been planning on having the "stats" out there for leveraging the terrain; it seems like there are too many ways to do so to have them all covered without it taking up a ton of my time. It is something I'll think about, though. Regardless, whether or not I write it all down, I do plan to tell players what the effect will be if they plan to use something ("kicking the burning cauldron over can be done once, is a standard action, attacks at +5, hits this area if you kick it from here, and does this much damage"). The rest is all very helpful. I do like the idea of mid-combat hazards for everyone. That could be really fun is used sparingly. I likely won't keep the specifics above too much in mind, and try keeping to my usual skill challenge approach to start with (which is a combination of "no" for failures" and "yes, and" or "yes, but" on success, until the skill challenge is resolved). Yep, all of this I can see happening with my method. One way or another, I might end up similarly to where you do. Okay, thanks for the heads up :) I don't have one, and I appreciate the offer, but you don't need to do that! That's very generous of you, though. I'd feel a bit odd having you send me one when I haven't even started out yet. However, since it seems that important, I'll look into borrowing one (from somewhere, I'm not sure I know anyone with it) or buying one. Any suggested sections for it in particular that are that helpful? Thanks again. I appreciate it. [/QUOTE]
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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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