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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="Klaus" data-source="post: 6176003" data-attributes="member: 607"><p>Some quick clarifications:</p><p></p><p>Feywild: it houses both the Seelie *and* the Unseelie Fey. The good and the bad. The eladrins and the hags. The Feywild's Underdark (Feydark) houses the kingdoms of the misshapen fomorians, and there is a goblin kingdom there, too.</p><p></p><p>Shadowfell: this is the realm of the dead, at least until they reach a more final destination (which may be a god's dominion, or reincarnation, no one knows for sure). It has its own Underdark (Shadowdark). Unlike the Feywild, there is little "good" here.</p><p></p><p>The Abyss: this cancer at the bottom of existence was created by Tharizdum, the mad god, who planted there the Heart of the Abyss, a shard of pure evil. The Heart corrupted the Elemental Chaos around it, creating a "funnel" that is draining away existence into oblivion (some say the entire Elemental Chaos is slowly rotating into this maelstrom). The elementals caught within the influence zone of the Heart became demons, and the Primordials there became Demon Lords, and they want nothing better than to see the universe burn.</p><p></p><p>Now, on to more general 4e advice. You can populate your game with creatures in the same manner D&D has been done for decades, but keep one important bit: if the fight isn't meant to be important, make them all minions. The guards walking down the corridor? Minions. The orc cultists they chance upon? Minions. Only when the fight has some consequence for the story do you pull out the brutes, soldiers, skirmishers, lurkers, elites and solos. Will the characters dispatch the minions quickly? Yes. But they will slowly learn their powers, will probably spend some resources, and if you pace the encounter correctly, they might even burn an encounter/daily/surge.</p></blockquote><p></p>
[QUOTE="Klaus, post: 6176003, member: 607"] Some quick clarifications: Feywild: it houses both the Seelie *and* the Unseelie Fey. The good and the bad. The eladrins and the hags. The Feywild's Underdark (Feydark) houses the kingdoms of the misshapen fomorians, and there is a goblin kingdom there, too. Shadowfell: this is the realm of the dead, at least until they reach a more final destination (which may be a god's dominion, or reincarnation, no one knows for sure). It has its own Underdark (Shadowdark). Unlike the Feywild, there is little "good" here. The Abyss: this cancer at the bottom of existence was created by Tharizdum, the mad god, who planted there the Heart of the Abyss, a shard of pure evil. The Heart corrupted the Elemental Chaos around it, creating a "funnel" that is draining away existence into oblivion (some say the entire Elemental Chaos is slowly rotating into this maelstrom). The elementals caught within the influence zone of the Heart became demons, and the Primordials there became Demon Lords, and they want nothing better than to see the universe burn. Now, on to more general 4e advice. You can populate your game with creatures in the same manner D&D has been done for decades, but keep one important bit: if the fight isn't meant to be important, make them all minions. The guards walking down the corridor? Minions. The orc cultists they chance upon? Minions. Only when the fight has some consequence for the story do you pull out the brutes, soldiers, skirmishers, lurkers, elites and solos. Will the characters dispatch the minions quickly? Yes. But they will slowly learn their powers, will probably spend some resources, and if you pace the encounter correctly, they might even burn an encounter/daily/surge. [/QUOTE]
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