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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6176471" data-attributes="member: 6668292"><p>A 2:3 ratio is way more combat than what I'm used to running, but it might look closer to that in this upcoming campaign. We'll have to see what I'm comfortable with.</p><p></p><p>Stuff to keep in mind. I do need to remember to burn Healing Surges for failures for certain skill challenges. I'm not used to that form of attrition.</p><p></p><p>Yeah, I'll probably ask for more stuff after I give "RAW" 4e a chance. I do want to use certain optional stuff from it (inherent bonuses, upgrading items, MV monsters / math, etc.), but the closer to a "regular" 4e game I get, the happier I think I'll be. I see this as a chance to have a lot of fun with a system I'm a lot less invested in (as compared to my own homebrew RPG), but I do admit I'm excited to try it out and I've even been messing with creating monsters / designing combat scenarios / terrains since I've gotten the DDI account.</p><p></p><p>Thanks again for the advice on talking to the group about the combat:noncombat ratio. I wouldn't normally do that, but I need to remember that a lot of these potential players are new, and also that it's an entirely new group to me. So that's a useful reminder that I can give them before / as they make their characters.</p><p></p><p>As you (or anyone) gets more tips, let me know <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like replying to them, and apparently an okay number of people here like reading them. Send your friendly 4e posters this way for me, please <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6176471, member: 6668292"] A 2:3 ratio is way more combat than what I'm used to running, but it might look closer to that in this upcoming campaign. We'll have to see what I'm comfortable with. Stuff to keep in mind. I do need to remember to burn Healing Surges for failures for certain skill challenges. I'm not used to that form of attrition. Yeah, I'll probably ask for more stuff after I give "RAW" 4e a chance. I do want to use certain optional stuff from it (inherent bonuses, upgrading items, MV monsters / math, etc.), but the closer to a "regular" 4e game I get, the happier I think I'll be. I see this as a chance to have a lot of fun with a system I'm a lot less invested in (as compared to my own homebrew RPG), but I do admit I'm excited to try it out and I've even been messing with creating monsters / designing combat scenarios / terrains since I've gotten the DDI account. Thanks again for the advice on talking to the group about the combat:noncombat ratio. I wouldn't normally do that, but I need to remember that a lot of these potential players are new, and also that it's an entirely new group to me. So that's a useful reminder that I can give them before / as they make their characters. As you (or anyone) gets more tips, let me know :) I like replying to them, and apparently an okay number of people here like reading them. Send your friendly 4e posters this way for me, please :) [/QUOTE]
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