Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 6176472" data-attributes="member: 6668292"><p>Awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I like it too, and kinda hope it continues. It's nice to see a thread of people getting along and bein helpful rather than arguments.</p><p></p><p>That's interesting. I think it'd work with my normal group, but I'm not sure about this one. I haven't played with any of them yet, so I don't want to go too far out with new things.</p><p></p><p>Hmm, I can see the pros and cons to this. The upside is I can avoid them using dailies on minions (that was actually the standard!), but at the same time, I wouldn't want to cheat them out of killing a standard by utilizing the terrain (by changing it to a minion and "robbing" them of their clever kill).</p><p></p><p>I seem to keep getting this bit of advice, so I'll do that. I'm a lot better at tactics than most people, so I'll see how it goes. Of the potential 4 players, I think 2 have never played (but do play Magic: The Gathering), one has played 4e for a few months, and one is an experienced player. I think my tactical skills might surpass their relative newness, especially considering that I can coordinate perfectly with myself, and they probably won't.</p><p></p><p>But we'll see; it seems like people do keep saying "go at them full force."</p><p></p><p>I could see this helping the new players. I'm not used to new players, so this is potentially very useful advice if they do play. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Good idea. Get them used to using stuff (and having a fair shot at it working) and I think they'll start to do it on their own.</p><p></p><p>Yeah, I think I'll try the inherent bonus / upgrading items thing and see how it goes.</p><p></p><p>I tend to love skills, too, but we'll see how it goes with these players. I have a feeling I'll call for skill checks often, and use skill challenges frequently enough (perhaps even more than I'm used to). I'll consider going this route, too. Something to think about.</p><p></p><p>Honestly, I'm not sure what kind of feats they'll focus on. I think only one player is savvy enough to really powergame, and I think he might attempt to (but I'm not sure yet). I don't think the relatively new players will know enough about 4e to know to go for the Expertise feats or defense feats. Depending on what they end up taking, I'll probably give a free feat one way or another.</p><p></p><p>I'll do what I can! I already have some outlines for ideas for what I want, but I'm holding off until I read more about 4e. It'll be interesting to immerse myself a little more in the basic setting assumptions and go from there, but I am sure I'll put my own spin on it. And when I do, I'll try to give you all an update.</p><p></p><p>Thanks! XP sent your way for the awesome post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6176472, member: 6668292"] Awesome :) I like it too, and kinda hope it continues. It's nice to see a thread of people getting along and bein helpful rather than arguments. That's interesting. I think it'd work with my normal group, but I'm not sure about this one. I haven't played with any of them yet, so I don't want to go too far out with new things. Hmm, I can see the pros and cons to this. The upside is I can avoid them using dailies on minions (that was actually the standard!), but at the same time, I wouldn't want to cheat them out of killing a standard by utilizing the terrain (by changing it to a minion and "robbing" them of their clever kill). I seem to keep getting this bit of advice, so I'll do that. I'm a lot better at tactics than most people, so I'll see how it goes. Of the potential 4 players, I think 2 have never played (but do play Magic: The Gathering), one has played 4e for a few months, and one is an experienced player. I think my tactical skills might surpass their relative newness, especially considering that I can coordinate perfectly with myself, and they probably won't. But we'll see; it seems like people do keep saying "go at them full force." I could see this helping the new players. I'm not used to new players, so this is potentially very useful advice if they do play. Thanks :) Good idea. Get them used to using stuff (and having a fair shot at it working) and I think they'll start to do it on their own. Yeah, I think I'll try the inherent bonus / upgrading items thing and see how it goes. I tend to love skills, too, but we'll see how it goes with these players. I have a feeling I'll call for skill checks often, and use skill challenges frequently enough (perhaps even more than I'm used to). I'll consider going this route, too. Something to think about. Honestly, I'm not sure what kind of feats they'll focus on. I think only one player is savvy enough to really powergame, and I think he might attempt to (but I'm not sure yet). I don't think the relatively new players will know enough about 4e to know to go for the Expertise feats or defense feats. Depending on what they end up taking, I'll probably give a free feat one way or another. I'll do what I can! I already have some outlines for ideas for what I want, but I'm holding off until I read more about 4e. It'll be interesting to immerse myself a little more in the basic setting assumptions and go from there, but I am sure I'll put my own spin on it. And when I do, I'll try to give you all an update. Thanks! XP sent your way for the awesome post :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
Top