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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6177061" data-attributes="member: 6668292"><p>I kind of like the idea of quests, so I'll look into them. I've seen them mentioned before, and they've sounded like a distinctly 4e thing (when it comes to D&D editions), so I think it'd be cool to give it a try. I'm not nearly as into laying out the narrative path we'll take as you seem to be (going over broad story arcs for PCs before the game goes underway, if I remember correctly), but that doesn't mean I can't use 4e quests in a more "traditional" way with the players. Getting an idea for what they want to do will help me, and probably them (since 1 player has limited experience, and the other 2 potential players would have none). Thanks for the idea <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>As long as the players use their powers to engage with the fiction, I think I'll be broadly okay. But, I don't want them to get too focused on them, so yes, I think the added power will be useful, and I'm glad he mentioned it.</p><p></p><p>If this many people are like that, I'll try to add the power for sure. Again, I'm not too worried about it, but it won't hurt, and might help a lot.</p><p></p><p>Yes. I have one for sure player who has played 3.X extensively, but I'm not sure about systems prior to that (he's 26 years old), though I'm pretty sure he's at least dabbled in previous editions. He also played 4e for a few months with the other for sure player, but the game fell apart. The other player has only played D&D once, and it was 4e for a few months, though she loved it, and is the one providing the books for me (she bought some when I finally caved and said I'd run a game for them). The other two players have never played D&D before (or RP'd, to my knowledge), but have some related experience (video games) or tactical experience (Magic: The Gathering).</p><p></p><p>So, I'll probably talk to the guy who played 3.X for years (at least 9), and see if he can try to help them out by example, yes. He's fairly new to 4e, too, though. Even though he says he likes 3.X more, overall, he says that he wouldn't want to play it again after playing 4e. He likes the nuances of 3.X, but he apparently greatly enjoys the simplified areas of 4e, and thinks it had a lot of room to grow (he was upset when I mentioned that 5e was in the works for a long while now).</p><p></p><p>At any rate, thanks for the feedback on this stuff! I'm very glad the thread is alive, and hopefully it'll pick up more once I digest some of the books and ask for feedback. I'll probably start a new thread after my first session (with a link to this one), unless there's any reason to keep it in this thread. Thanks Quickleaf (and everyone)! Keep the useful posts coming to this new 4e DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6177061, member: 6668292"] I kind of like the idea of quests, so I'll look into them. I've seen them mentioned before, and they've sounded like a distinctly 4e thing (when it comes to D&D editions), so I think it'd be cool to give it a try. I'm not nearly as into laying out the narrative path we'll take as you seem to be (going over broad story arcs for PCs before the game goes underway, if I remember correctly), but that doesn't mean I can't use 4e quests in a more "traditional" way with the players. Getting an idea for what they want to do will help me, and probably them (since 1 player has limited experience, and the other 2 potential players would have none). Thanks for the idea :) As long as the players use their powers to engage with the fiction, I think I'll be broadly okay. But, I don't want them to get too focused on them, so yes, I think the added power will be useful, and I'm glad he mentioned it. If this many people are like that, I'll try to add the power for sure. Again, I'm not too worried about it, but it won't hurt, and might help a lot. Yes. I have one for sure player who has played 3.X extensively, but I'm not sure about systems prior to that (he's 26 years old), though I'm pretty sure he's at least dabbled in previous editions. He also played 4e for a few months with the other for sure player, but the game fell apart. The other player has only played D&D once, and it was 4e for a few months, though she loved it, and is the one providing the books for me (she bought some when I finally caved and said I'd run a game for them). The other two players have never played D&D before (or RP'd, to my knowledge), but have some related experience (video games) or tactical experience (Magic: The Gathering). So, I'll probably talk to the guy who played 3.X for years (at least 9), and see if he can try to help them out by example, yes. He's fairly new to 4e, too, though. Even though he says he likes 3.X more, overall, he says that he wouldn't want to play it again after playing 4e. He likes the nuances of 3.X, but he apparently greatly enjoys the simplified areas of 4e, and thinks it had a lot of room to grow (he was upset when I mentioned that 5e was in the works for a long while now). At any rate, thanks for the feedback on this stuff! I'm very glad the thread is alive, and hopefully it'll pick up more once I digest some of the books and ask for feedback. I'll probably start a new thread after my first session (with a link to this one), unless there's any reason to keep it in this thread. Thanks Quickleaf (and everyone)! Keep the useful posts coming to this new 4e DM :) [/QUOTE]
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