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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="Storminator" data-source="post: 6177681" data-attributes="member: 305"><p>If you only have 4 PCs, you won't need as much space. I have 7, and frequently have a large battle. </p><p></p><p>I did a couple with my wargaming terrain that were probably 3' by 4'</p><p></p><p>I did a full dungeon on my Chessex mat, which is 34x48. It had a dozen or so rooms and some corridors, but the PCs also brought 14 minions and an NPC. That was the entire complex on the mat tho, and 8 encounters.</p><p></p><p>Sunday's game is going to be a big set piece, with 7 (paragon) PCs, half a dozen major foes, a bunch of swarms on either side (representing townsfolk), a church, with grounds, a cemetery, and some street outside the church complex. For that I'm putting 2 easel pad sheets together, so that'll be 34x54.</p><p></p><p>IMX, all the forced movement makes bigger spaces seem smaller, because the whole space gets used. If you don't have a lot of PCs moving people you won't need nearly as much space. This is a big difference from previous editions. Frex, I've seen a fighter Tide of Iron a hole in a hobgoblin phalanx, have the hobgoblins retreat and reform the line, and have the fighter break the line again. That's one small part of the battle, but just that sequence takes up a 5x5 area.</p><p></p><p>But then again, one of our most memorable fights was in that dungeon, when the warden held a doorway against as many foes as I could throw at him. That was a 8x10 room packed with combatants and a line of foes outside the room.</p><p></p><p>PS</p></blockquote><p></p>
[QUOTE="Storminator, post: 6177681, member: 305"] If you only have 4 PCs, you won't need as much space. I have 7, and frequently have a large battle. I did a couple with my wargaming terrain that were probably 3' by 4' I did a full dungeon on my Chessex mat, which is 34x48. It had a dozen or so rooms and some corridors, but the PCs also brought 14 minions and an NPC. That was the entire complex on the mat tho, and 8 encounters. Sunday's game is going to be a big set piece, with 7 (paragon) PCs, half a dozen major foes, a bunch of swarms on either side (representing townsfolk), a church, with grounds, a cemetery, and some street outside the church complex. For that I'm putting 2 easel pad sheets together, so that'll be 34x54. IMX, all the forced movement makes bigger spaces seem smaller, because the whole space gets used. If you don't have a lot of PCs moving people you won't need nearly as much space. This is a big difference from previous editions. Frex, I've seen a fighter Tide of Iron a hole in a hobgoblin phalanx, have the hobgoblins retreat and reform the line, and have the fighter break the line again. That's one small part of the battle, but just that sequence takes up a 5x5 area. But then again, one of our most memorable fights was in that dungeon, when the warden held a doorway against as many foes as I could throw at him. That was a 8x10 room packed with combatants and a line of foes outside the room. PS [/QUOTE]
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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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