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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6177828" data-attributes="member: 6668292"><p>Before I reply, just side note to anyone nice enough to keep giving me feedback: right now I'm planning for four players, and we'll likely go over characters tonight as a group. So I'll try to give an update to everyone for more feedback once I know more.</p><p></p><p></p><p>That's comforting!</p><p></p><p>See, I can understand eight encounters in that space.</p><p></p><p>Wow! Feel free to pop back in and let me know how it goes. That's a lot of space, but it sounds like a fun mass battle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yeah, I don't mind the whole space being used up. I actually kinda prefer that, I think. If there's a lot of extra space, I don't see why it'd need to be there. I have three maps I've created so far that I'm looking at using (but I won't for sure).</p><p></p><p>The first includes a mountain crossing near a cliff, with some ice for difficult terrain, and rocks for difficult terrain or potential rock slide. It's 10 X 12 but a lot of that is rock wall or falling down the cliff. It would likely include 4 minions, 2 artillery, and 1 large-sized elite brute. I don't plan on using forced movement with the monsters, but it'll be difficult to get around them without provoking some OAs, clearing them out, or teleportation.</p><p></p><p>The second map is inside a cave, and about half of it is difficult terrain, it was a bend that someone could escape behind for full cover, it has a large fire pit in the middle, it has the stew being cooked in the fire pit, and it has spikes along the walls that corpses have been placed on. This map is about 11 X 14, with less space taken up by walls. It would likely include 4 minions, 2 artillery, and 1 elite soldier. The minions / artillery won't have forced movement, but the solider will.</p><p></p><p>The third map has a 5 X 5 ice section in the center, four ice mirrors just outside the ice at various sides, and four fires outside the ice at various corners. The room also has three spikes along the walls (in-game it's used for ritualistic killing, but a good improvised attack if you can push someone into it), and a lot of difficult terrain along the corners of the room. This room is maybe 13 X 14. I might use my first solo here, too. I think I'd want him able to teleport to an ice mirror, summon a minion from one, or make an attack come from one. Of course, the mirrors can be destroyed (the players likely will when he starts using them), but each mirror destroyed will give him another action point (up to 1 per round).</p><p></p><p>Do any of these sound like they need to be bigger? Any suggestions or tweaks?</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6177828, member: 6668292"] Before I reply, just side note to anyone nice enough to keep giving me feedback: right now I'm planning for four players, and we'll likely go over characters tonight as a group. So I'll try to give an update to everyone for more feedback once I know more. That's comforting! See, I can understand eight encounters in that space. Wow! Feel free to pop back in and let me know how it goes. That's a lot of space, but it sounds like a fun mass battle :) Yeah, I don't mind the whole space being used up. I actually kinda prefer that, I think. If there's a lot of extra space, I don't see why it'd need to be there. I have three maps I've created so far that I'm looking at using (but I won't for sure). The first includes a mountain crossing near a cliff, with some ice for difficult terrain, and rocks for difficult terrain or potential rock slide. It's 10 X 12 but a lot of that is rock wall or falling down the cliff. It would likely include 4 minions, 2 artillery, and 1 large-sized elite brute. I don't plan on using forced movement with the monsters, but it'll be difficult to get around them without provoking some OAs, clearing them out, or teleportation. The second map is inside a cave, and about half of it is difficult terrain, it was a bend that someone could escape behind for full cover, it has a large fire pit in the middle, it has the stew being cooked in the fire pit, and it has spikes along the walls that corpses have been placed on. This map is about 11 X 14, with less space taken up by walls. It would likely include 4 minions, 2 artillery, and 1 elite soldier. The minions / artillery won't have forced movement, but the solider will. The third map has a 5 X 5 ice section in the center, four ice mirrors just outside the ice at various sides, and four fires outside the ice at various corners. The room also has three spikes along the walls (in-game it's used for ritualistic killing, but a good improvised attack if you can push someone into it), and a lot of difficult terrain along the corners of the room. This room is maybe 13 X 14. I might use my first solo here, too. I think I'd want him able to teleport to an ice mirror, summon a minion from one, or make an attack come from one. Of course, the mirrors can be destroyed (the players likely will when he starts using them), but each mirror destroyed will give him another action point (up to 1 per round). Do any of these sound like they need to be bigger? Any suggestions or tweaks? [/QUOTE]
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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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