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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="D'karr" data-source="post: 6177971" data-attributes="member: 336"><p>First of all the background stories of these characters are very good starting points. Definitely use these as the starting points for the campaign. I can already think of meeting other ex-cons, encounters with undead that have to be "saved", and conflicts with dwarves because of having an outcast in their midst. Well done to you and your players, this I like A LOT.</p><p></p><p>As for party composition I can almost feel that they will have a slow time of combats, unless you adjust. You have a straight defender, a leader/defender, and a striker/controller. All of these are awesome but they will do average damage, which means that combats might take longer. Nothing wrong with that but be prepared. So my first recommendation would be the Slayer NPC. However, I would not tie him/her to the Amanda Character. She already has the Rick character as a "guardian". Tie the NPC to the Rick, or Daniel characters. Maybe it's another dwarf outcast, or a barbarian from the horde that likes nothing better than sending souls to the Raven Queen.</p><p></p><p>I would play for a bit with those 4 and see how it goes. Though I would recommend you design everything for 3 instead of 4. After you see how it plays adjust to taste. The 4th NPC, if you use a companion character, will be a .5 character and not a full character so the adjustment might work better.</p><p></p><p>Good luck, and let us know how it goes.</p><p></p><p>P.S. I've noticed that many here have mentioned the "improv" cards. That, above all recommendations, is one thing that I would definitely do. Specially for the 1e player.</p><p></p><p>A long time ago, I wrote a piece describing the "why" for the issue. I think it would be rude to simply copy and paste it here. So if you are interested in a good reason for it you can <a href="http://loremaster.org/entry.php?20-The-stuff-right-in-front-of-you" target="_blank">read the article here</a>.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6177971, member: 336"] First of all the background stories of these characters are very good starting points. Definitely use these as the starting points for the campaign. I can already think of meeting other ex-cons, encounters with undead that have to be "saved", and conflicts with dwarves because of having an outcast in their midst. Well done to you and your players, this I like A LOT. As for party composition I can almost feel that they will have a slow time of combats, unless you adjust. You have a straight defender, a leader/defender, and a striker/controller. All of these are awesome but they will do average damage, which means that combats might take longer. Nothing wrong with that but be prepared. So my first recommendation would be the Slayer NPC. However, I would not tie him/her to the Amanda Character. She already has the Rick character as a "guardian". Tie the NPC to the Rick, or Daniel characters. Maybe it's another dwarf outcast, or a barbarian from the horde that likes nothing better than sending souls to the Raven Queen. I would play for a bit with those 4 and see how it goes. Though I would recommend you design everything for 3 instead of 4. After you see how it plays adjust to taste. The 4th NPC, if you use a companion character, will be a .5 character and not a full character so the adjustment might work better. Good luck, and let us know how it goes. P.S. I've noticed that many here have mentioned the "improv" cards. That, above all recommendations, is one thing that I would definitely do. Specially for the 1e player. A long time ago, I wrote a piece describing the "why" for the issue. I think it would be rude to simply copy and paste it here. So if you are interested in a good reason for it you can [URL="http://loremaster.org/entry.php?20-The-stuff-right-in-front-of-you"]read the article here[/URL]. [/QUOTE]
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