Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="D'karr" data-source="post: 6177978" data-attributes="member: 336"><p>I'm thinking that a barbarian devotee of the Raven Queen would work great. He shows up during combat because his "mission" is to send her the souls of the fallen, and he doesn't want to miss the fun of making them fallen.</p><p></p><p></p><p></p><p>From my experience a companion character works great because of its extremely low overhead. Designing a full character just to have a 4th "combatant" is a waste of time IMO. You have more important, and significant things to do as a DM. And with a full character somebody has "too many" options to think about. Either you will be running it, or another player will be running it, and that is overhead not needed. Companion Characters, particularly a Slayer, are designed for extreme ease of use - hardly any options included. He comes into combat, hits once or three times and goes away. Nothing complicated there so I would not make a complicated character. YMMV.</p><p></p><p></p><p></p><p>For our group the card simply served as a constant reminder. I found out it worked well because it reminded players that there are other things they can "make up" instead of limiting themselves to the writing on the cards. It also helped because I didn't have to keep reminding them.</p><p></p><p>This seems like a fun group.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6177978, member: 336"] I'm thinking that a barbarian devotee of the Raven Queen would work great. He shows up during combat because his "mission" is to send her the souls of the fallen, and he doesn't want to miss the fun of making them fallen. From my experience a companion character works great because of its extremely low overhead. Designing a full character just to have a 4th "combatant" is a waste of time IMO. You have more important, and significant things to do as a DM. And with a full character somebody has "too many" options to think about. Either you will be running it, or another player will be running it, and that is overhead not needed. Companion Characters, particularly a Slayer, are designed for extreme ease of use - hardly any options included. He comes into combat, hits once or three times and goes away. Nothing complicated there so I would not make a complicated character. YMMV. For our group the card simply served as a constant reminder. I found out it worked well because it reminded players that there are other things they can "make up" instead of limiting themselves to the writing on the cards. It also helped because I didn't have to keep reminding them. This seems like a fun group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
Top