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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6178320" data-attributes="member: 6668292"><p>Cool, thanks for the link! But I do plan on adding at least 1 more to the party from the start (though something potentially very simple, like a Companion Slayer). I'll make sure to take the article into account, though <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> We all played off of each other, and I tried to let them make up as much of their back story without saying "no" as much as possible. I let their decisions shape my setting quite a bit, too (like, I know we'll be starting in a city to fit in with Amanda's goal, and I added the Mul as a subrace of dwarves when I wasn't planning on adding them at all).</p><p></p><p>Awesome, I'm game.</p><p></p><p>The more I play tested some encounters on my own, the more I started to violate the defender aura. The aura is very effective as trying to tempt me from shifting / moving away / attacking others, but it seems like it's one of the Fighter's few abilities (since he's a Knight), and I do want to make him feel his abilities are useful. I won't give them a lot of free stuff, but I might take some risks with some enemies and see what happens.</p><p></p><p>And yes, the Fighter / Cleric both seem pretty survivable. The monk less so, though she has some pretty cool powers. The superior movement might make up somewhat for having lower defenses / lower HP.</p><p></p><p>I don't know about hordes yet, but I do plan to use minions pretty much every fight (though not every fight), which is why I think the Fighter will swap a power next level for the cleaving stance. But yeah, I'm thinking at least 4 minions on average in each fight, with some more and some less.</p><p></p><p>This is pretty much why I want a 4th character to be pretty constant; I want to be able to use more combinations of enemies in the game, including solos! I already have one made, and I'd like to see how it goes, but I definitely don't want to use it on less than 4 characters.</p><p></p><p>I'll go for the companion character, since that seems to be the overwhelmingly popular bit of advice on the matter. But I do like both ideas, too.</p><p></p><p>If you want to give me a companion Slayer, that's the way I'm leaning right now. I already made a Slayer (which seems very simple), but I'm curious what a companion character will look like in place.</p><p></p><p>He did not, no. Just checked my account. As far as I know, it wasn't even an option, unless he wanted to spend his level 1 feat on it.</p><p></p><p>Nope, none of these, either. They both felt kinda overwhelmed with the amount of feats. The Monk took Crashing Tempest Style since she's wielding a club in one hand (it's reflavored as a hammer, and it's the same hammer she used when she was imprisoned and working hard labor). The Fighter multi-classed into Paladin.</p><p></p><p>Nobody has Nature, History, or Streetwise.</p><p></p><p>Monk: Bluff, Insight, Stealth, Thievery.</p><p>Warpriest: Arcana, Diplomacy, Heal, Religion.</p><p>Fighter: Athletics, Endurance, Heal, Intimidate.</p><p></p><p>The Warpriest did almost take History, but decided to take Arcana when I told him it'd likely come up more often (though I did say that both will be useful). He mentioned maybe taking it later, but the others didn't mention other skills.</p><p></p><p>I don't think they know yet. I certainly don't. I think they plan to wing it as they go along, though the Monk is looking forward to the power that lets her lessen / ignore harsh terrain and walk on water for a turn (I think; that's what she told the group, but I didn't check the power, as we were just making characters).</p><p></p><p>I did tell them that skills will be important, and that I like using them. So, after one or two sessions, I might have a better feel for where they're going, or how they'd like to advance.</p><p></p><p>Anyways, thanks for the feedback. I'm looking forward to seeing that companion character, and hearing your thoughts on the other bits you asked about. You're all so helpful <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6178320, member: 6668292"] Cool, thanks for the link! But I do plan on adding at least 1 more to the party from the start (though something potentially very simple, like a Companion Slayer). I'll make sure to take the article into account, though :) Thanks :) We all played off of each other, and I tried to let them make up as much of their back story without saying "no" as much as possible. I let their decisions shape my setting quite a bit, too (like, I know we'll be starting in a city to fit in with Amanda's goal, and I added the Mul as a subrace of dwarves when I wasn't planning on adding them at all). Awesome, I'm game. The more I play tested some encounters on my own, the more I started to violate the defender aura. The aura is very effective as trying to tempt me from shifting / moving away / attacking others, but it seems like it's one of the Fighter's few abilities (since he's a Knight), and I do want to make him feel his abilities are useful. I won't give them a lot of free stuff, but I might take some risks with some enemies and see what happens. And yes, the Fighter / Cleric both seem pretty survivable. The monk less so, though she has some pretty cool powers. The superior movement might make up somewhat for having lower defenses / lower HP. I don't know about hordes yet, but I do plan to use minions pretty much every fight (though not every fight), which is why I think the Fighter will swap a power next level for the cleaving stance. But yeah, I'm thinking at least 4 minions on average in each fight, with some more and some less. This is pretty much why I want a 4th character to be pretty constant; I want to be able to use more combinations of enemies in the game, including solos! I already have one made, and I'd like to see how it goes, but I definitely don't want to use it on less than 4 characters. I'll go for the companion character, since that seems to be the overwhelmingly popular bit of advice on the matter. But I do like both ideas, too. If you want to give me a companion Slayer, that's the way I'm leaning right now. I already made a Slayer (which seems very simple), but I'm curious what a companion character will look like in place. He did not, no. Just checked my account. As far as I know, it wasn't even an option, unless he wanted to spend his level 1 feat on it. Nope, none of these, either. They both felt kinda overwhelmed with the amount of feats. The Monk took Crashing Tempest Style since she's wielding a club in one hand (it's reflavored as a hammer, and it's the same hammer she used when she was imprisoned and working hard labor). The Fighter multi-classed into Paladin. Nobody has Nature, History, or Streetwise. Monk: Bluff, Insight, Stealth, Thievery. Warpriest: Arcana, Diplomacy, Heal, Religion. Fighter: Athletics, Endurance, Heal, Intimidate. The Warpriest did almost take History, but decided to take Arcana when I told him it'd likely come up more often (though I did say that both will be useful). He mentioned maybe taking it later, but the others didn't mention other skills. I don't think they know yet. I certainly don't. I think they plan to wing it as they go along, though the Monk is looking forward to the power that lets her lessen / ignore harsh terrain and walk on water for a turn (I think; that's what she told the group, but I didn't check the power, as we were just making characters). I did tell them that skills will be important, and that I like using them. So, after one or two sessions, I might have a better feel for where they're going, or how they'd like to advance. Anyways, thanks for the feedback. I'm looking forward to seeing that companion character, and hearing your thoughts on the other bits you asked about. You're all so helpful :) [/QUOTE]
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