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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6178665" data-attributes="member: 6668292"><p>I'll keep that in mind. I'm trying to run the game close to RAW, but I'll consider giving more out if I feel like they need it.</p><p></p><p>I know that Amanda wants to start / work out of a city, and my cities almost always have book shops or scholars that'll answer non-hidden information for a few coins (I'll still roll a check for the NPC most of the time). This shouldn't be a problem. I won't introduce a specific NPC, but I'll bring these up as options, and if they keep going to one NPC, he might become the "featured" NPC when it comes to gaining knowledge. I know that my regular group is used to gaining information through sources outside the party, and hopefully I can help this group get there, too, if they don't do it naturally. Thanks for the advice.</p><p></p><p></p><p>It is! I'm glad so many people are helpful, and that nobody has come in to threadcrap.</p><p></p><p></p><p>Interesting. I made an elite soldier for them to go up against (probably... you never know), and the couple self play tests I ran went smoothly (I actually thought he worked rather well). He was the same level, though (level 1). I'm starting all the enemies they face no higher than 1 at the moment, as I'd rather lean towards "this is too easy" than "this is too hard" while everyone adjusts to the system. I will keep the advice in mind in the future, though.</p><p></p><p>I'll probably lean towards brutes over soldiers, for sure, though as of this point I think having a soldier every once in a while is still desirable on my end. Having someone who is a bitch to hit is not necessarily a negative in my book, but it really does depend. I do want to avoid grind, but I like a tiny bit of frustration in my combats. Not too much, but enough that the players get honestly happy when they take the offending NPC down. Again, though, I'll keep this in mind in the future. Thanks again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6178665, member: 6668292"] I'll keep that in mind. I'm trying to run the game close to RAW, but I'll consider giving more out if I feel like they need it. I know that Amanda wants to start / work out of a city, and my cities almost always have book shops or scholars that'll answer non-hidden information for a few coins (I'll still roll a check for the NPC most of the time). This shouldn't be a problem. I won't introduce a specific NPC, but I'll bring these up as options, and if they keep going to one NPC, he might become the "featured" NPC when it comes to gaining knowledge. I know that my regular group is used to gaining information through sources outside the party, and hopefully I can help this group get there, too, if they don't do it naturally. Thanks for the advice. It is! I'm glad so many people are helpful, and that nobody has come in to threadcrap. Interesting. I made an elite soldier for them to go up against (probably... you never know), and the couple self play tests I ran went smoothly (I actually thought he worked rather well). He was the same level, though (level 1). I'm starting all the enemies they face no higher than 1 at the moment, as I'd rather lean towards "this is too easy" than "this is too hard" while everyone adjusts to the system. I will keep the advice in mind in the future, though. I'll probably lean towards brutes over soldiers, for sure, though as of this point I think having a soldier every once in a while is still desirable on my end. Having someone who is a bitch to hit is not necessarily a negative in my book, but it really does depend. I do want to avoid grind, but I like a tiny bit of frustration in my combats. Not too much, but enough that the players get honestly happy when they take the offending NPC down. Again, though, I'll keep this in mind in the future. Thanks again :) [/QUOTE]
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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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