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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="D'karr" data-source="post: 6178686" data-attributes="member: 336"><p>You have the right idea, get people used to the system and their abilities. Let them get comfortable with their characters, then take them for the best ride ever. I think you have the hang of it.</p><p></p><p>An Elite Soldier of the same level is most probably fine, and if it's just one it will probably work as designed. Just try to avoid putting them up against higher level ones, or in concentrated numbers. A bit of frustration is okay, but in moderation. I find brutes more interesting because the players will be hitting them more often, which satisfies them. But they have enough hit points to take it and stay in the fight long enough to be a threat. It accomplishes the same goal as a soldier (why will this guy not die?), but reduces the annoyance of constantly missing.</p><p></p><p>The advice on this thread all serves as good guidelines. It's like a buffet line - Use a bit, all, or none. That which you use you may have to tweak to taste. Use things, and see how they work. If they don't work as expected, or as advertised use something else, or modify. The best thing is to experiment and see what will work best for you, and your group.</p><p></p><p>Once again good luck. Judging from the character creation session it looks like you guys are going to have a very fun time.</p></blockquote><p></p>
[QUOTE="D'karr, post: 6178686, member: 336"] You have the right idea, get people used to the system and their abilities. Let them get comfortable with their characters, then take them for the best ride ever. I think you have the hang of it. An Elite Soldier of the same level is most probably fine, and if it's just one it will probably work as designed. Just try to avoid putting them up against higher level ones, or in concentrated numbers. A bit of frustration is okay, but in moderation. I find brutes more interesting because the players will be hitting them more often, which satisfies them. But they have enough hit points to take it and stay in the fight long enough to be a threat. It accomplishes the same goal as a soldier (why will this guy not die?), but reduces the annoyance of constantly missing. The advice on this thread all serves as good guidelines. It's like a buffet line - Use a bit, all, or none. That which you use you may have to tweak to taste. Use things, and see how they work. If they don't work as expected, or as advertised use something else, or modify. The best thing is to experiment and see what will work best for you, and your group. Once again good luck. Judging from the character creation session it looks like you guys are going to have a very fun time. [/QUOTE]
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