Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 6178690" data-attributes="member: 27160"><p>This just reminded me of something I do that seems to work well: "passive" knowledge.</p><p></p><p>Basically, the rules give knowledge DCs required to get info about monsters "in the field". I generally allow a "take 10" style "passive knowledge" on these, but I adjust the DCs a bit (RAW they start at 15 for Heroic, 20 for Paragon and 25 for Epic monsters - I change that to 15+Level/2 to give a more smooth scaling; there are exceptions for "rare" monsters occasionally, too).</p><p></p><p>This typically means that, in a skill someone has trained, they get some idea of what a same-level monster is and what it can do, but not what its vulnerabilities and weaknesses are. Lower level monsters they might get its weaknesses, higher level typically just gives a name if someone is trained in the appropriate skill (otherwise zip...)</p><p></p><p>This makes Arcana, Religion, Dungeoneering and Nature particularly useful. In cities and towns I do something similar with Streetwise, too - "those guys are just a group of longshoremen, but <em>those</em> guys are wearing street gang insignia and look like trouble..."</p><p></p><p>Edit: the advantage of using knowledge "passively", for me as DM, is that I can check what the PCs will know "for free" beforehand and make notes on my encounter record sheet. They can use a minor action (per the rules) to ask for more, but of course they only get more if they roll more than a 10.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6178690, member: 27160"] This just reminded me of something I do that seems to work well: "passive" knowledge. Basically, the rules give knowledge DCs required to get info about monsters "in the field". I generally allow a "take 10" style "passive knowledge" on these, but I adjust the DCs a bit (RAW they start at 15 for Heroic, 20 for Paragon and 25 for Epic monsters - I change that to 15+Level/2 to give a more smooth scaling; there are exceptions for "rare" monsters occasionally, too). This typically means that, in a skill someone has trained, they get some idea of what a same-level monster is and what it can do, but not what its vulnerabilities and weaknesses are. Lower level monsters they might get its weaknesses, higher level typically just gives a name if someone is trained in the appropriate skill (otherwise zip...) This makes Arcana, Religion, Dungeoneering and Nature particularly useful. In cities and towns I do something similar with Streetwise, too - "those guys are just a group of longshoremen, but [i]those[/i] guys are wearing street gang insignia and look like trouble..." Edit: the advantage of using knowledge "passively", for me as DM, is that I can check what the PCs will know "for free" beforehand and make notes on my encounter record sheet. They can use a minor action (per the rules) to ask for more, but of course they only get more if they roll more than a 10. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
Top