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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6178760" data-attributes="member: 6668292"><p>Yeah, it's about how I thought it'd play out, but practical experience for picking up on the nuances / alerting me to rules I don't know is good, too (like looking up dual-damage powers, which I have done). I used to play chess against myself, too, when I was around 11, and then played other games as I got older (M:TG, etc.). I am looking forward to actual game experience, though, as I'm sure that'll be even more enlightening.</p><p></p><p>I don't run them, no, but I'll likely get a little more towards that direction than I'm used to. The advice at the end of your quote, above, is something I've been keeping in mind, and I have tentative plans to drain healing surges via skill challenges when I feel it's appropriate. Also, harassing them or stopping them from getting extended rests might come up at some point, but I definitely don't plan to do that regularly at all.</p><p></p><p>Hmm, that sounds a bit complicated, since I don't really ever take notes other than NPC names (and that's usually for the players to look at, not for myself). Also, I don't have much in mind for the non-combat challenges yet, other than making their way up a large, cold mountain. So, navigating, climbing, protecting themselves from the elements, keeping an eye out, concealing their presence, etc. will all come up. I'll likely drain a few healing surges via this challenge prior to any combats in the game, providing the players bite on the hook I'll be throwing out. But, for now, let's take a closer look at your (skill challenge [skill challenge]).</p><p></p><p>Well, this is pretty relevant to what I had in mind to start us off! But, mine won't be as exploratory / accidental. They will be climbing on the outside / exploring the inside of a tall, cold mountain, though, so all that stuff you listed I can gank for any skill challenge they perform. Thanks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I posted which characters had what skills earlier in the thread, but here it is again:</p><p></p><p>Monk: Bluff, Insight, Stealth, Thievery.</p><p>Warpriest: Arcana, Diplomacy, Heal, Religion.</p><p>Fighter: Athletics, Endurance, Heal, Intimidate.</p><p></p><p>It looks like they're not matching up with your expectations for the most part (the Monk has a pretty decent Acrobatics untrained). But, if we do get that fourth player, it might really round them out. I won't know until I know whether that player is playing, and then I'll need to sit down with her (and the Monk / Warpriest player) and make her character.</p><p></p><p>Hmm, I may or may not do that. I'm not familiar with it, and I don't usually watch documentaries alone. Maybe if I can get a friend together and watch it, I will. I'll check it out beforehand, though, so that I can get a feel for it. Thanks for pointing it out.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6178760, member: 6668292"] Yeah, it's about how I thought it'd play out, but practical experience for picking up on the nuances / alerting me to rules I don't know is good, too (like looking up dual-damage powers, which I have done). I used to play chess against myself, too, when I was around 11, and then played other games as I got older (M:TG, etc.). I am looking forward to actual game experience, though, as I'm sure that'll be even more enlightening. I don't run them, no, but I'll likely get a little more towards that direction than I'm used to. The advice at the end of your quote, above, is something I've been keeping in mind, and I have tentative plans to drain healing surges via skill challenges when I feel it's appropriate. Also, harassing them or stopping them from getting extended rests might come up at some point, but I definitely don't plan to do that regularly at all. Hmm, that sounds a bit complicated, since I don't really ever take notes other than NPC names (and that's usually for the players to look at, not for myself). Also, I don't have much in mind for the non-combat challenges yet, other than making their way up a large, cold mountain. So, navigating, climbing, protecting themselves from the elements, keeping an eye out, concealing their presence, etc. will all come up. I'll likely drain a few healing surges via this challenge prior to any combats in the game, providing the players bite on the hook I'll be throwing out. But, for now, let's take a closer look at your (skill challenge [skill challenge]). Well, this is pretty relevant to what I had in mind to start us off! But, mine won't be as exploratory / accidental. They will be climbing on the outside / exploring the inside of a tall, cold mountain, though, so all that stuff you listed I can gank for any skill challenge they perform. Thanks :) I posted which characters had what skills earlier in the thread, but here it is again: Monk: Bluff, Insight, Stealth, Thievery. Warpriest: Arcana, Diplomacy, Heal, Religion. Fighter: Athletics, Endurance, Heal, Intimidate. It looks like they're not matching up with your expectations for the most part (the Monk has a pretty decent Acrobatics untrained). But, if we do get that fourth player, it might really round them out. I won't know until I know whether that player is playing, and then I'll need to sit down with her (and the Monk / Warpriest player) and make her character. Hmm, I may or may not do that. I'm not familiar with it, and I don't usually watch documentaries alone. Maybe if I can get a friend together and watch it, I will. I'll check it out beforehand, though, so that I can get a feel for it. Thanks for pointing it out. [/QUOTE]
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