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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="S'mon" data-source="post: 6178977" data-attributes="member: 463"><p>On drama - key seems to be having a bunch of cool NPCs for the PCs to riff off of. In my Loudwater 4e game I had a lot of luck with a potential male romantic interest Companion Character NPC for one of the female PCs - not something I do very often, but worked very well and they make a sweet couple Twin Striking everything to death. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Helped that I let the romance grow very slowly over a good number of sessions to the epic denouement where he finally asked her to be his date to the Midsummer Ball(!!) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>On monster hp - with regular hp, best case scenario is that it doesn't grind as long as you don't use elites or solos, but by about 5th level it's usually getting grindy IME. Halving all monster hp is quick and dirty, but can make some standard monsters feel too squishy, eg big brutes like ogres, giants etc. Using my above formulae is a nice middle ground.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6178977, member: 463"] On drama - key seems to be having a bunch of cool NPCs for the PCs to riff off of. In my Loudwater 4e game I had a lot of luck with a potential male romantic interest Companion Character NPC for one of the female PCs - not something I do very often, but worked very well and they make a sweet couple Twin Striking everything to death. :D Helped that I let the romance grow very slowly over a good number of sessions to the epic denouement where he finally asked her to be his date to the Midsummer Ball(!!) :D On monster hp - with regular hp, best case scenario is that it doesn't grind as long as you don't use elites or solos, but by about 5th level it's usually getting grindy IME. Halving all monster hp is quick and dirty, but can make some standard monsters feel too squishy, eg big brutes like ogres, giants etc. Using my above formulae is a nice middle ground. [/QUOTE]
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