Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 6179078" data-attributes="member: 463"><p>I find it easier to use Companion Characters, eg if I have 3 regular & 2 drop-in players I might have a single Companion Character I can use if both drop-ins are absent, so that group size is always 4-5, and stat encounters so that typical encounter is EL+1 if only 4 PCs, EL+0 for 5 PCs. This makes TPK slightly more likely if only 3-4 players show up, but as long as you're not using too hard a baseline or outliers it's workable with minimal adjustment. Alternatively you can use 2 Companion Characters to replace the 2 missing PCs, but I think that's a bit much and could detract from the PCs.</p><p></p><p>Alternative if your group are not brilliant tactically would be to stat the average encounter at EL+0 for 4 PCs, which gives EL-1 if 5 show up, and use a Companion Character if only 3 show. IME players don't notice the difference between 1 point of EL, and if necessary you can always add in 1 extra standard monster - it's much easier to add monsters than deduct them IME. But in general you don't want a supposedly winnable fight to go over EL+4 for 4 PCs, and at low level it's more like EL+3. In general with 4e it's much better to have the occasional fight be easier than expected, than to have the unexpected TPK - the possibility of defeat needs to be on the table, but in practice it can be almost arbitrarily unlikely <u>as long as you don't intervene in play </u>to save the PCs - nothing is worse for a player than thinking the GM will intervene to get the 'right' outcome to a fight, because it makes the fight seem pointless.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6179078, member: 463"] I find it easier to use Companion Characters, eg if I have 3 regular & 2 drop-in players I might have a single Companion Character I can use if both drop-ins are absent, so that group size is always 4-5, and stat encounters so that typical encounter is EL+1 if only 4 PCs, EL+0 for 5 PCs. This makes TPK slightly more likely if only 3-4 players show up, but as long as you're not using too hard a baseline or outliers it's workable with minimal adjustment. Alternatively you can use 2 Companion Characters to replace the 2 missing PCs, but I think that's a bit much and could detract from the PCs. Alternative if your group are not brilliant tactically would be to stat the average encounter at EL+0 for 4 PCs, which gives EL-1 if 5 show up, and use a Companion Character if only 3 show. IME players don't notice the difference between 1 point of EL, and if necessary you can always add in 1 extra standard monster - it's much easier to add monsters than deduct them IME. But in general you don't want a supposedly winnable fight to go over EL+4 for 4 PCs, and at low level it's more like EL+3. In general with 4e it's much better to have the occasional fight be easier than expected, than to have the unexpected TPK - the possibility of defeat needs to be on the table, but in practice it can be almost arbitrarily unlikely [U]as long as you don't intervene in play [/U]to save the PCs - nothing is worse for a player than thinking the GM will intervene to get the 'right' outcome to a fight, because it makes the fight seem pointless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
JamesonCourage Is Starting A 4e Game; Looking For Pointers
Top