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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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<blockquote data-quote="JamesonCourage" data-source="post: 6179097" data-attributes="member: 6668292"><p>Agreed <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'll keep this in mind as we level. I'm planning on using equal level enemies for now, too, until I see what the party can handle.</p><p></p><p>I'm actually scaling a lot of stuff to their level, and this campaign won't have a very "sandbox" feel to it. Instead, I'll more or less scale enemies according to how I see them fit in narratively with the party. That is, I can see making an ogre a solo or elite monster even at level 1, even though the majority won't do things this way. If there's nothing especially dangerous about it (it's just a big creature), then I feel okay making it an elite or solo and just using that, even if the players aren't "high level" yet.</p><p></p><p>I only have one solder planned so far, but he's protecting two artillery, and he has some forced movement that he'll try to use to his advantage (he's near a giant fire pit, rough terrain, ceremonial spikes, etc.). I think it'll prove an interesting challenge to the players.</p><p></p><p>Noted.</p><p></p><p>I kinda felt like this way the case. Like soldiers, I only have one controller planned so far, and it's a solo (though it can summon minions). I probably won't use more than one controller in a fight except in very rare circumstances.</p><p></p><p> I've already given it to them. Honestly, I don't think the players will be all that system-savvy for the most part (only 1 has really played D&D for any length of time), so a little something to bump them up for free doesn't bug me. Plus, enough system-savvy people have talked about it being added for free that it doesn't strike me as a poor idea, so I'm going to go with it for now. Thanks for the advice, though (XP sent your way).</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6179097, member: 6668292"] Agreed :) I'll keep this in mind as we level. I'm planning on using equal level enemies for now, too, until I see what the party can handle. I'm actually scaling a lot of stuff to their level, and this campaign won't have a very "sandbox" feel to it. Instead, I'll more or less scale enemies according to how I see them fit in narratively with the party. That is, I can see making an ogre a solo or elite monster even at level 1, even though the majority won't do things this way. If there's nothing especially dangerous about it (it's just a big creature), then I feel okay making it an elite or solo and just using that, even if the players aren't "high level" yet. I only have one solder planned so far, but he's protecting two artillery, and he has some forced movement that he'll try to use to his advantage (he's near a giant fire pit, rough terrain, ceremonial spikes, etc.). I think it'll prove an interesting challenge to the players. Noted. I kinda felt like this way the case. Like soldiers, I only have one controller planned so far, and it's a solo (though it can summon minions). I probably won't use more than one controller in a fight except in very rare circumstances. I've already given it to them. Honestly, I don't think the players will be all that system-savvy for the most part (only 1 has really played D&D for any length of time), so a little something to bump them up for free doesn't bug me. Plus, enough system-savvy people have talked about it being added for free that it doesn't strike me as a poor idea, so I'm going to go with it for now. Thanks for the advice, though (XP sent your way). [/QUOTE]
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JamesonCourage Is Starting A 4e Game; Looking For Pointers
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