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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6180799" data-attributes="member: 6696971"><p>One of the great things about 4e (as I'm sure you've absorbed from dozens of posts aggrandizing it and dozens more belittling it) is that you can, with little trouble, refluff powers and shift things around with keywords and there is typically little to no trouble created. Most options are generally well balanced against others. You can easily enough retain the Stone Fist Tradition and just sub out the mechanics (and refluff) of Stone Fist Flurry of Blows (big single target damage buff) for the mechanics of Desert Wind Flurry of Blows (large attack debuff). </p><p></p><p>In the same vein, quarterstaff and club are pretty much balanced against each other and are mostly irrelevent mechanically and just aesthetics for her monk (she'll only use the actual weapon + hit and damage on her rare OAs...it will be an implement for all of her standard attacks). You could easily give her the Shielding Whirlwind feat for her club and just fluff it as One With the Rock or Endless Hammer (invoking the aesthetics of her background) etc, creating partial cover for herself with her club through a martial form honed from endless hours, days, nights swinging the hammer/club in every arc possible from every angle possible (it becoming an extension of her hand) and warding off multiple defenders by the ferocious presence she cuts with her viscous strikes that seem to be everywhere at once.</p><p></p><p></p><p></p><p>Or she can just take Fallen Needle and call it a day <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>That was my takeaway from what you posted of your first session. It seems you bullseyed each of those. Fun, coherent adventuring day (for GM and players) + sound mechanically + properly paced + highly functional use of both combat and noncombat mechanics = win. No small feat IME. You should be proud. Regardless of GM experience, some initial forays into new systems are disaster areas.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6180799, member: 6696971"] One of the great things about 4e (as I'm sure you've absorbed from dozens of posts aggrandizing it and dozens more belittling it) is that you can, with little trouble, refluff powers and shift things around with keywords and there is typically little to no trouble created. Most options are generally well balanced against others. You can easily enough retain the Stone Fist Tradition and just sub out the mechanics (and refluff) of Stone Fist Flurry of Blows (big single target damage buff) for the mechanics of Desert Wind Flurry of Blows (large attack debuff). In the same vein, quarterstaff and club are pretty much balanced against each other and are mostly irrelevent mechanically and just aesthetics for her monk (she'll only use the actual weapon + hit and damage on her rare OAs...it will be an implement for all of her standard attacks). You could easily give her the Shielding Whirlwind feat for her club and just fluff it as One With the Rock or Endless Hammer (invoking the aesthetics of her background) etc, creating partial cover for herself with her club through a martial form honed from endless hours, days, nights swinging the hammer/club in every arc possible from every angle possible (it becoming an extension of her hand) and warding off multiple defenders by the ferocious presence she cuts with her viscous strikes that seem to be everywhere at once. Or she can just take Fallen Needle and call it a day :) That was my takeaway from what you posted of your first session. It seems you bullseyed each of those. Fun, coherent adventuring day (for GM and players) + sound mechanically + properly paced + highly functional use of both combat and noncombat mechanics = win. No small feat IME. You should be proud. Regardless of GM experience, some initial forays into new systems are disaster areas. [/QUOTE]
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