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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6182148" data-attributes="member: 6668292"><p>Thanks. I could've turned out to be a lot faster if they had rolled a bit better, or if things had turned out differently in the fiction, but it worked out pretty well. I really like the tension that the skill challenges bring to the table, so I plan to make pretty consistent use of them.</p><p></p><p></p><p>Thanks! I think I have a pretty firm grasp on it. Two of the players keep pointing out differences between how I run things and the last DM did with 4e, but it's basically all positive. But, I'm staying a lot closer to RAW than he is, apparently, so I guess that says something about how much fun they're having with a lesser-modified 4e than with a heavily houseruled 4e.</p><p></p><p>Thanks for the advice. I don't run investigative scenarios all the time, but they definitely come up often enough. And I do have a lot of other clues that I like to pepper (like the holy symbols on the mountain, and then again this last session), so I could certainly do what you're talking about here.</p><p></p><p>Generally, I had no real intention of stopping them from exploring things too much, as I had banked on them biting on this particular adventure hook, and had only prepared monsters for this stuff (I didn't have much notice before our next session!). I'm also used to a more sandbox-style mode of play with my main group, but I'm taking a very different approach with this 4e campaign. With that in mind, your advice, above, is a pretty good reminder to me about how I should proceed, rather than just letting them fail and seeing what they do (even though that's my usual approach, because I find that pretty interesting). Anyways, thanks for the advice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6182148, member: 6668292"] Thanks. I could've turned out to be a lot faster if they had rolled a bit better, or if things had turned out differently in the fiction, but it worked out pretty well. I really like the tension that the skill challenges bring to the table, so I plan to make pretty consistent use of them. Thanks! I think I have a pretty firm grasp on it. Two of the players keep pointing out differences between how I run things and the last DM did with 4e, but it's basically all positive. But, I'm staying a lot closer to RAW than he is, apparently, so I guess that says something about how much fun they're having with a lesser-modified 4e than with a heavily houseruled 4e. Thanks for the advice. I don't run investigative scenarios all the time, but they definitely come up often enough. And I do have a lot of other clues that I like to pepper (like the holy symbols on the mountain, and then again this last session), so I could certainly do what you're talking about here. Generally, I had no real intention of stopping them from exploring things too much, as I had banked on them biting on this particular adventure hook, and had only prepared monsters for this stuff (I didn't have much notice before our next session!). I'm also used to a more sandbox-style mode of play with my main group, but I'm taking a very different approach with this 4e campaign. With that in mind, your advice, above, is a pretty good reminder to me about how I should proceed, rather than just letting them fail and seeing what they do (even though that's my usual approach, because I find that pretty interesting). Anyways, thanks for the advice :) [/QUOTE]
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