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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6182954" data-attributes="member: 6696971"><p>I'm not sure how unorthodox your SCs are. From reading your sessions, they look very similar to the way I run my own. Mechanically and philosophically my SCs manifest in play basically precisely in the same way as MHRP conflict resolution. The successes are basically the "stress" for the challenge/conflict. The failures are basically the "stress" for the PCs. I frame the scene with respect to the stakes/context so there is clear thematic direction/focus. Mechanical markers are placed on the table. I pressure one player specifically to start it off. Player responds, fiction-first. I move around the table doing the same with respect to the the narrative evolution. Sometimes players pass the conch to each other for their respective "panel" if the prior player's panel was a support action. Pacing basically follows Freytag's Dramatic Structure. Results emerge. I have my own techniques (which I've written in various threads) but fundamentally I suspect most of us are doing the same thing. Your encapsulation of your own looks pretty unremarkable from what I do.</p><p></p><p>I was thinking of making a thread, basically a Skill Challenge Depot, where as each of us game and run a Skill Challenge that we particularly enjoyed, we could scribe it revealing running narrative married to mechanics (in much the same fashion as you have). I think such a repository might be of good use for everyone as we would have a place to go for content ideas, tutorials, and insight into various techniques. Its quite clear that the format in adventures/DMG is pretty terrible and doesn't reflect what happens in play (or what should happen in play). Again, I would highly recommend MHRP (both advice and practice in playing) for folks new to Skill Challenges who want to learn/master them.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6182954, member: 6696971"] I'm not sure how unorthodox your SCs are. From reading your sessions, they look very similar to the way I run my own. Mechanically and philosophically my SCs manifest in play basically precisely in the same way as MHRP conflict resolution. The successes are basically the "stress" for the challenge/conflict. The failures are basically the "stress" for the PCs. I frame the scene with respect to the stakes/context so there is clear thematic direction/focus. Mechanical markers are placed on the table. I pressure one player specifically to start it off. Player responds, fiction-first. I move around the table doing the same with respect to the the narrative evolution. Sometimes players pass the conch to each other for their respective "panel" if the prior player's panel was a support action. Pacing basically follows Freytag's Dramatic Structure. Results emerge. I have my own techniques (which I've written in various threads) but fundamentally I suspect most of us are doing the same thing. Your encapsulation of your own looks pretty unremarkable from what I do. I was thinking of making a thread, basically a Skill Challenge Depot, where as each of us game and run a Skill Challenge that we particularly enjoyed, we could scribe it revealing running narrative married to mechanics (in much the same fashion as you have). I think such a repository might be of good use for everyone as we would have a place to go for content ideas, tutorials, and insight into various techniques. Its quite clear that the format in adventures/DMG is pretty terrible and doesn't reflect what happens in play (or what should happen in play). Again, I would highly recommend MHRP (both advice and practice in playing) for folks new to Skill Challenges who want to learn/master them. [/QUOTE]
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