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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6184633" data-attributes="member: 6668292"><p>I bet it's a nice thing to hear, but I really am using it a lot (even to reference conditions, etc.). So, thanks again <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks! I have a pretty good eye for mechanics, but it's still a learning process.</p><ul> <li data-xf-list-type="ul"></li> </ul><p>Some of these are good ideas to work into wherever I (well, the Monks of Kord) send them next. I really like trying to build off the last bullet point, and go from there. Maybe achieve some sort of other goal, which incorporates the waves of minions until it's shut off? Like, portals that need to be closed, or something... I dunno. Something to think about other than "beat these guys to death" sounds good. Thanks for the good tips.</p><p></p><p>Thanks, ha. It was a spur of the moment naming choice. No complaints so far on the NPC names from these players, but I have one player (the Monk) who I think has a tendency to nickname NPCs, so I am trying to curb that (I don't like it when players learn the nickname and not the real name). I wasn't expecting a compliment on his name, but I'll take it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6184633, member: 6668292"] I bet it's a nice thing to hear, but I really am using it a lot (even to reference conditions, etc.). So, thanks again :) Thanks! I have a pretty good eye for mechanics, but it's still a learning process. [LIST] [/LIST] Some of these are good ideas to work into wherever I (well, the Monks of Kord) send them next. I really like trying to build off the last bullet point, and go from there. Maybe achieve some sort of other goal, which incorporates the waves of minions until it's shut off? Like, portals that need to be closed, or something... I dunno. Something to think about other than "beat these guys to death" sounds good. Thanks for the good tips. Thanks, ha. It was a spur of the moment naming choice. No complaints so far on the NPC names from these players, but I have one player (the Monk) who I think has a tendency to nickname NPCs, so I am trying to curb that (I don't like it when players learn the nickname and not the real name). I wasn't expecting a compliment on his name, but I'll take it :) [/QUOTE]
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