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JamesonCourage's First 4e Session
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<blockquote data-quote="Manbearcat" data-source="post: 6184672" data-attributes="member: 6696971"><p>8 hours?! Wow. You guys are enjoying yourselves indeed.</p><p></p><p>By the by, I forgot to mention how awesome your Blessing of the Raven Queen "Marked for Death/Life" Alternate Advancement reward idea was. Alternate Advancements are one of my favorite parts of 4e and my players, like yours, prefer them to magical items. Your idea, and the execution of it, is particularly awesome. Those sorts of coherently thematic rewards really endear players to the game they are playing. Well done.</p><p></p><p>I read your sblocked session and it looks great. I won't comment on anything on that end as you are creatively locked into where you're going and haven't solicited any questions there. Most have answered your questions already so I'll be brief and just answer about the Wizard At-Will for single target burst damage. Here are a few, non-Magic-Missile, alternate options to complement your AoE (Beguiling Strands or Winged Horde or however she ends up):</p><p></p><p>Phantom Cage: Attacks Will and punishes Brutes/Skirmishers/Lurkers for strategic movement or engagement in melee (and thus dictates target acquisition). It functionally works like Fighters' Mark violation; bad guys violating it (and dictating their own targets) turn the Fighter (Wizard in this case) into a Striker rather than a Controller.</p><p></p><p>Arc Lightning hits one or two enemies so coupled with the Destructive Wizardry Feat (an untyped bonus which stacks with feat bonuses and which also buffs her AoEs) and another damage feat, you have an amplified, striker-level at-will.</p><p></p><p>Unraveling Dart: Attacks Fort (great against non-Brutes) and can generate a ton of damage to enemies with vulnerabilities (of which there are many) and if no Vulns, gain Wis to damage (Striker buff). Like Arc Lightning it hits one or two enemies so Destructive Wizardry applies here as well.</p><p></p><p>Rotting Doom is a devastating force-multiplier attack versus undead (Vuln 5 all damage) but as @<a href="http://www.enworld.org/forum/member.php?7006-DEFCON-1" target="_blank"><strong>DEFCON 1</strong></a> reasons out above, its niche...so good for a Human with a 3rd at-will but a less than optimal choice for non-humans in a game that doesn't feature undead. </p><p></p><p>I would probably introduce her to Unraveling Dart (and Destructive Wizardry) and Phantom Cage. But the other two are good options as well. That said, Arc Lightning (given her elemental background) may be the most thematically coherent option.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6184672, member: 6696971"] 8 hours?! Wow. You guys are enjoying yourselves indeed. By the by, I forgot to mention how awesome your Blessing of the Raven Queen "Marked for Death/Life" Alternate Advancement reward idea was. Alternate Advancements are one of my favorite parts of 4e and my players, like yours, prefer them to magical items. Your idea, and the execution of it, is particularly awesome. Those sorts of coherently thematic rewards really endear players to the game they are playing. Well done. I read your sblocked session and it looks great. I won't comment on anything on that end as you are creatively locked into where you're going and haven't solicited any questions there. Most have answered your questions already so I'll be brief and just answer about the Wizard At-Will for single target burst damage. Here are a few, non-Magic-Missile, alternate options to complement your AoE (Beguiling Strands or Winged Horde or however she ends up): Phantom Cage: Attacks Will and punishes Brutes/Skirmishers/Lurkers for strategic movement or engagement in melee (and thus dictates target acquisition). It functionally works like Fighters' Mark violation; bad guys violating it (and dictating their own targets) turn the Fighter (Wizard in this case) into a Striker rather than a Controller. Arc Lightning hits one or two enemies so coupled with the Destructive Wizardry Feat (an untyped bonus which stacks with feat bonuses and which also buffs her AoEs) and another damage feat, you have an amplified, striker-level at-will. Unraveling Dart: Attacks Fort (great against non-Brutes) and can generate a ton of damage to enemies with vulnerabilities (of which there are many) and if no Vulns, gain Wis to damage (Striker buff). Like Arc Lightning it hits one or two enemies so Destructive Wizardry applies here as well. Rotting Doom is a devastating force-multiplier attack versus undead (Vuln 5 all damage) but as @[URL="http://www.enworld.org/forum/member.php?7006-DEFCON-1"][B]DEFCON 1[/B][/URL] reasons out above, its niche...so good for a Human with a 3rd at-will but a less than optimal choice for non-humans in a game that doesn't feature undead. I would probably introduce her to Unraveling Dart (and Destructive Wizardry) and Phantom Cage. But the other two are good options as well. That said, Arc Lightning (given her elemental background) may be the most thematically coherent option. [/QUOTE]
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