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JamesonCourage's First 4e Session
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<blockquote data-quote="JamesonCourage" data-source="post: 6184692" data-attributes="member: 6668292"><p>Yep <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Thanks! I was going over the Alternate Rewards, and I thought "this was made for his character concept," and threw it in. I'm glad that it played well (his retrieving the mark), and he certainly likes it.</p><p></p><p>Just for the record, I'm always open for feedback on this stuff, too, or I probably wouldn't take the time to write it up. Feel free to not give feedback, of course, but any tips on how best to leverage 4e narratively are appreciated, as it is a different beast from my own RPG.</p><p></p><p>Not a bad one. I'll bring it up with her, but if she does drop Storm Pillar to go for it, then it'll mean she has two attacks that target Will (Phantom Cage and Hypnotism).</p><p></p><p>She did like Arc Lightning for the range (20), damage, and control (it hits 2 targets with no risk to allies). She only has a 12 Dexterity, but a stat hop could go into it at level 4 (next level), letting her get the feet (as 13 Dex is a prereq). I'll bring it up as an option again, if she's unsatisfied with her at-will powers, as I suspect she might be.</p><p></p><p>Attacking Fort would be nice, and paired with Hypnotism, that's pretty good for attacking Brutes one way or another. She's only got a Wisdom mod of +1, but that basically bumps the damage up to the same average as 1d6, which is what Arc Lightning gives. Another good option that I'll bring up with her, since the Vulnerability catch could definitely spike the damage.</p><p></p><p>I am planning on using undead fairly frequently, but that also means a certain amount of creatures will have necrotic resistance, too, which is what this attack deals, and the party doesn't have much radiant damage on-hand. I'll probably stick to suggesting the other powers.</p><p></p><p>Yep, I think I'll point her to the three above. She likes the idea of more control, so I can see her going for Phantom Cag, but if she wants a blast-y power, the other two are good (Unraveling Dart / Arc Lightning), as well. Thanks for the suggestions.</p><p></p><p>Side note: I used a couple different "gives vulnerability" effects from various monsters (like the summoned elementals outside of the monastery of Kord), and it does act as an effective force multiplier. I could see the player of the Warpriest start to stress a little bit when those starting getting placed on various PCs. I think it was you who suggested that in my first thread, and if so, thanks for the suggestion. I'll probably use it again soon.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6184692, member: 6668292"] Yep :) Thanks! I was going over the Alternate Rewards, and I thought "this was made for his character concept," and threw it in. I'm glad that it played well (his retrieving the mark), and he certainly likes it. Just for the record, I'm always open for feedback on this stuff, too, or I probably wouldn't take the time to write it up. Feel free to not give feedback, of course, but any tips on how best to leverage 4e narratively are appreciated, as it is a different beast from my own RPG. Not a bad one. I'll bring it up with her, but if she does drop Storm Pillar to go for it, then it'll mean she has two attacks that target Will (Phantom Cage and Hypnotism). She did like Arc Lightning for the range (20), damage, and control (it hits 2 targets with no risk to allies). She only has a 12 Dexterity, but a stat hop could go into it at level 4 (next level), letting her get the feet (as 13 Dex is a prereq). I'll bring it up as an option again, if she's unsatisfied with her at-will powers, as I suspect she might be. Attacking Fort would be nice, and paired with Hypnotism, that's pretty good for attacking Brutes one way or another. She's only got a Wisdom mod of +1, but that basically bumps the damage up to the same average as 1d6, which is what Arc Lightning gives. Another good option that I'll bring up with her, since the Vulnerability catch could definitely spike the damage. I am planning on using undead fairly frequently, but that also means a certain amount of creatures will have necrotic resistance, too, which is what this attack deals, and the party doesn't have much radiant damage on-hand. I'll probably stick to suggesting the other powers. Yep, I think I'll point her to the three above. She likes the idea of more control, so I can see her going for Phantom Cag, but if she wants a blast-y power, the other two are good (Unraveling Dart / Arc Lightning), as well. Thanks for the suggestions. Side note: I used a couple different "gives vulnerability" effects from various monsters (like the summoned elementals outside of the monastery of Kord), and it does act as an effective force multiplier. I could see the player of the Warpriest start to stress a little bit when those starting getting placed on various PCs. I think it was you who suggested that in my first thread, and if so, thanks for the suggestion. I'll probably use it again soon. [/QUOTE]
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