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JamesonCourage's First 4e Session
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<blockquote data-quote="Balesir" data-source="post: 6184832" data-attributes="member: 27160"><p>Duplicating a part of the map for the "lower storey" is a last resort, I would say, since it can be confusing trying to work out where a creature on one map is relative to one on the other map. Sometimes it's necessary, though - I had to do it with a set of stairs emerging onto an open parapet recently.</p><p></p><p>For small overhangs I use the aforementioned wooden blocks - use them to support just the four corners of a dungeon tile and you have an accessible area beneath; with two blocks (2") high it's not too bad getting figures under there and moving them around. You could do the same with Jenga blocks on end, but it would be a good deal less stable, I would guess.</p><p></p><p>For flying creatures in "layers": I have lots of monster tokens ("pogs") that came with the Monster Vault and we use them, stuck with blu-tack to the bases of figures, to indicate "bloodied" condition (they have a ring marked on the flip-side for the purpose). To get particularly crowded flying situations we have taken the actual figure off and just used the tokens, each on top of its own glass block if flying. With the tokens between them the blocks stack OK. I'm guessing you could do similar with dice - and maybe have the altitude indicated by the top face of the die. For "tokens" you could probably find some printable "pogs" out there somewhere - I'm sure I've seen them about on the 'net.</p></blockquote><p></p>
[QUOTE="Balesir, post: 6184832, member: 27160"] Duplicating a part of the map for the "lower storey" is a last resort, I would say, since it can be confusing trying to work out where a creature on one map is relative to one on the other map. Sometimes it's necessary, though - I had to do it with a set of stairs emerging onto an open parapet recently. For small overhangs I use the aforementioned wooden blocks - use them to support just the four corners of a dungeon tile and you have an accessible area beneath; with two blocks (2") high it's not too bad getting figures under there and moving them around. You could do the same with Jenga blocks on end, but it would be a good deal less stable, I would guess. For flying creatures in "layers": I have lots of monster tokens ("pogs") that came with the Monster Vault and we use them, stuck with blu-tack to the bases of figures, to indicate "bloodied" condition (they have a ring marked on the flip-side for the purpose). To get particularly crowded flying situations we have taken the actual figure off and just used the tokens, each on top of its own glass block if flying. With the tokens between them the blocks stack OK. I'm guessing you could do similar with dice - and maybe have the altitude indicated by the top face of the die. For "tokens" you could probably find some printable "pogs" out there somewhere - I'm sure I've seen them about on the 'net. [/QUOTE]
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