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JamesonCourage's First 4e Session
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<blockquote data-quote="Campbell" data-source="post: 6185682" data-attributes="member: 16586"><p>One possible variant that I find works really well in time sensitive situations is to ditch the failures, and instead have a set number of rounds to reach the success threshold. Imagine a scenario where an antagonist has the knife to the throat of an NPC ally riding on the back of the wagon. The PCs are pursuing on horseback and have 3 "rounds" to reach 10 successes. Hard checks grant 2 successes, average checks 1, and easy checks provide some advantage to another PC's roll. You could use Athletics to stand atop your horse showing you're ready to jump as you get close as hard check to make the villain hesitate. You could try to talk him down with diplomacy as an average check for one success. Perhaps an easy Ride check would allow you get close close enough to threaten him with intimidate in the next round. You could use Arcana to force his arm back through sheer force of the mind granting another PC +5 to their next Intimidate check. You get the idea.</p></blockquote><p></p>
[QUOTE="Campbell, post: 6185682, member: 16586"] One possible variant that I find works really well in time sensitive situations is to ditch the failures, and instead have a set number of rounds to reach the success threshold. Imagine a scenario where an antagonist has the knife to the throat of an NPC ally riding on the back of the wagon. The PCs are pursuing on horseback and have 3 "rounds" to reach 10 successes. Hard checks grant 2 successes, average checks 1, and easy checks provide some advantage to another PC's roll. You could use Athletics to stand atop your horse showing you're ready to jump as you get close as hard check to make the villain hesitate. You could try to talk him down with diplomacy as an average check for one success. Perhaps an easy Ride check would allow you get close close enough to threaten him with intimidate in the next round. You could use Arcana to force his arm back through sheer force of the mind granting another PC +5 to their next Intimidate check. You get the idea. [/QUOTE]
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